Fairly new to using Sal, and I’m trying to figure out a good balance of all these skills. I understand that a lot of builds involve high/varying levels of GS, LL, IRA & YKY, and also that KIPH will proc whenever GS does.
What I was a little confused on was - why not focus more on a balance of having Keep It Piping Hot active all the time? If my math is right I can just put one point into Last Longer & 5 points into Get Some to make the cooldown time (assuming I’m shooting stuff and GS is active ~100% of the time) equal my Gunzerking time, therefore making KIPH also active ~100% of the time. It seems like that would lead to higher average DPS from KIPH and also more skill points to use other places.
Am I missing other gameplay dynamics here (like the reactivation time of a Gunzerk cycle) or something? Feels like logically -> if there are enemies then I’ll be shooting them, leading to the above GS/KIPH uptime, and if there aren’t any enemies then there’s no need to be Gunzerking.
I appreciate any feedback and did try to do as much research on this as possible around topics that already exist, but didn’t find this specific discussion.