Interesting lines in the Homeworld source code

Bugs (wonder if HWR fixes them):✓&q=fix+later&type=Code

//later fix this to support more than one team needing support

All of the single player scripts are available too (ending in .kas, I believe .mdb are compiled).

I also learnt that the Ion Frigates in Mission 14:

  • Double the health
  • Dealt double the damage

The AI also had interesting behaviour:

  • The Ion Frigates can respond to distress calls from the resource collectors.
  • If a cloak-capable ship is detected within the sphere, proximity sensors are “pumped out and roam around”.

I’ve heard claims about the double damage, but always had my doubts that it might be mythical. I wonder if it sticks around after you cap them?

I would hope not…seeing how often people would just take every ship they could till they either got bored, or there were no ships left

Interesting! :smile:

Let’s see what the community else will find out and do with the source code! I’m positive :smiley:

(There are rumours GBX might even fix the licensing situation, which would be great!)

I never really noticed any proximity sensors roaming around in M14 when I sent in cloaked fighters or cloak generators. Definitely interesting tidbits about the ion cannon frigates, I’m going to have to test that theory out.

I did use to notice odd behavior with the sphere though. Some of it shifted lower, while some stayed where they were.