So you may or may not have seen me floating around on the forums posting the occasional thing about Legendary Boss Drops, or Taunts and Skins or even more in-depth walls of text about how gear works and such. Well today I finally feel comfortable in sharing with everyone something I have been working on for nearly a month now. For now, lets call it the Gear Search.
What is it? It is a small frontend web app built with Angular that allows you to look up gear that can be found within the game and see the best possible stats they can roll, AND it is 100% searchable!
You can also share a link to your filtered results, which you could use to answer someone’s question on the forums or if you think there’s a piece of gear with bugged stats (note bugged items such as the pretender Legendary Corpse Reviver won’t show up since they are like the Battleborn equivalent of a MissingNo.).
So check it out, and let me know what you think
Pro tip: You also don’t have to click the search field to start typing the name of a piece of gear.
I have some ideas for feature updates but I’m open to suggestions if people have any.
The rest of this post past the line break is more technical stuff so feel free to stop reading now.
Turns out there were a lot more stat calculation errors than I previously thought. I’ve gone through and adjusted all the ones I had in-game gear screenshots of and I think everything except unique Legendary quirks (which I can’t check unless i have a screenshot of the gear card) should be displaying the correct values now. These errors could be an issue with how I was pulling data from the PC version of the game, or old files that have been patched in a way where I can’t see the changes…
Flawed Skills that were displaying the wrong +/- sign because they were missing a -1 scale multiplier (this could be getting applied elsewhere):
- Attack Damage
- Attack Speed
- Buildable Cost
- CC Duration
- Cooldown Time
- Critical Hit Damage
- Damage Reduction
- Heal Power
- Healing Received
- Max Health - this one was using using the MajorStat value (max +280) whereas in-game is using MinorStat value (max +210)
- Maximum Shield Strength
- Shield Recharge Delay
- Skill Damage
Flawed Skills that weren’t referencing the correct flawed formula:
- Recoil Reduction
- Movement Speed
- Sprint Speed
Stat formulas that required adjusting to produce the same min/max values as in-game:
- Major/Minor Damage Reduction (-1 scale multiplier)
- Reload Speed (-2.33 scale multiplier, values were well below the in-game range)
- Bonus Shards (1.5 for MajorStat and 1.0 for MinorStat, this was the accidental nerf that happened a couple of weeks ago, base stats were pointing to a global Shard Economy stat and when it was changed to the proper stat that hadn’t been adjusted it resulted in a huge short-lived nerf!!)
- Minor SprintSpeed (1/1.75 scale multiplier, the MinorStat Sprint Speed was returning the same value as the MajorStat)
I believe I also spotted 2 Rare tier gear items with a heavily nerfed Conditional MinorStat.
Strategist’s HoldFast Recharger and it’s flawed variant appears to only give up to +0.06 Shield Recharge per Second bonus for 15 seconds after destroying a buildable whereas all other Rare tier gear with Shield Recharge as the MinorStat promote a +28.00 Recharge per Second. Here’s a screenshot I had of one of these I took a while back so maybe it was fixed (not that anyone would want this piece of gear anyway).
Update: Added preliminary sources information to gear cards, including a simple representation of rarity (ie Common, Uncommon, Rare, Very Rare, Extremely Rare) for each source.
Extremely Rare means the drop chance is so low it’s highly unlikely you’d ever see it drop from that source. All other rarity tiers pair up with Common - Epic terminology respectively.
The rarity value represents the item pool rarity not the item’s individual rarity, ie how likely an item from that item pool will drop from a given source. For sources with multiple item pools, I will display the item pool with the highest chance for that item. This is by no means a true representation of item rarity and is only meant to serve as a general guide when deciding where you should be focusing to get a particular item.
This information was gathered dynamically (ie with a search program) so I have no doubt there could be errors or discrepancies. On the card listing, I will show the top 3 best sources an item can be obtained from and you can also click on them to see the full list of sources with more detailed information including the rarity. It is worth nothing that in a lot of cases there can be more sources with the same rarity so be sure to check the full list rather than assuming the ones on the card are the only good sources.
The one thing I haven’t included are Gear Drops that you get from enemies or hidden loot chests. I believe these have the same loot pools as the rarity loot packs.