The drones are stupid! It’s not enough that spawn far too many and as well to badasses and mini-bosses which is even worse, but far to many times are stuck in the wall.

If on normal maps it’s not as bad, in raid and proving grounds are a progression stoppers! I’m sick to how many times I need to restart maps on proving and raid because of this!! Please do something…

Pissed…

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I suspect this is because those drone both do and don’t exist as far as the game can tell. They are not standard enemies, for some reason they didn’t re-skin the surveyors, and so they don’t obey the rules.

Regardless… there was a dog with the drone into the box where it spawn while the fog was at the lift. The fact that there is no control how far can be the drone before following it’s bad programming…

Drones should follow the world rules, therefore coalition control and targeting should apply. Why is not? Well… don’t make me start…,

The drones hanging out in walls too much caused me to switch to the Post Mortem modifier (the skull that follows and KOs). Interesting thing, you can catch a second wind off the invulnerability drone, but not the skull. They are a bit tanky, but at least they don’t disrupt my flow as much.

With Amara and Moze those are not as bad. Even with Fl4k. But with Zane are too tanky , far too much…

I don’t want to switch because is bad implemented. Take it out. The skull and no FFYL are for me s no go. I play yo have fun. If they want that, add a separate mode besides TVHM special for masochists.

What I hate to the skulls and the elemental pools and the floor is lava is that even after a fight linger far, far, far too long. If no goes in a map section no skull should exists and if any it should self destruct. I saw a guy killing Graveward and died by the skull when he explained about the kill. Stupid, simply stupid.

Mini-bosses and bosses must NOT trigger skull, have invulnerability drone or elemental invulnerability… Those are challenging by design… or it should be…

I’ve done that more than a few times. Katagawa Jr is kind of painful since the skulls proc everytime he destroys his clones to reset, but at least on Moze and Mindsweeper, the chain of explosions take care of the majority of skulls if I am hitting my crits. Unfortunately, to me, it is the most palatable for the M10 Very hard modifier. I did have issues with the skulls, but it got a lot easier once I got at least one of my weapons up to snuff for M10. Skulls plus floor is lava has been kind of fun in a sick, sick way

I have been running Moze since the skill updates for the most part, but I didn’t have too many issues with Zane thanks to his movement speed, but same thing, until I got my hands on better gear, it was rough going