It’s hyperbole, it doesn’t actually have to be ten minutes specifically. A few things you seemly chose to ignore, only to yourself reference later in your very own post: there is a lot of stuff that allows you to lower the cooldown and increase the duration of this action skill. Presently, with the right spec and gear, I can be inside IB far more than I’m outside of it.
Secondly, and this seems like common sense, to increase the power of Iron Bear you have to decrease its uptime, therefore not impacting the classes overall throughput. It can’t do more damage than Moze (which it absolutely should), if Moze can use it almost constantly (which presently, she absolutely can).
And comparing it to other action skills, especially the way it should be, in regard to it’s cooldown, is completely unrealistic. A magical arm that can pick up enemies for a while, versus a giant fighting robot that launches nuclear warheads.
And yeah, nobody is talking about IB while leveling, why would you assume that was the case here? On mayhem 3 with solid gear, Maze does considerably more damage outside of Iron Bear than inside, and Iron bear can be literally, not figuratively, one-shotted. That’s… that’s not strong, that’s not good, that’s not even functional. You yourself say it needs to be buffed for mayhem, but suggest no method whatsoever on how that would be implemented. Please, explain how you make Iron Bear stronger and more survivable than Moze, on almost no cooldown, and call that balanced? Everyone would simply go from not using IB, to only using IB, all you’ve done is swing the problem in the opposite direction.
Correct me if I’m wrong but isnt IBs 2 minute cooldown already the longest of any skill in all BL games to date ? Its plenty long as it is.
my cooldown so far on it is 37 seconds.
Both of these things were posted by the same person in the same post, and that’s pretty neat.