After giving it a lot of thought, I think I’m going to abstain from the Iron Bear discussion points because 1.) I am rather conflicted, and 2.) I don’t have a very strong opinion on the matter either way.
But I do want to at least address this:
I truly hate this more and more each day. What I really, really hate about it is that only 3 of Moze’s damage skills get this insane scaling: Skag Den, Big Surplus, and Short Fuse. Moze has 7 skills that offer damage in her Red Tree alone, and none of them get scaling as far as I know. Why is all of this free damage being handed out to a tiny fraction of her skills while others get nothing? Wasn’t Moze’s Blue Tree already the meta before scaling was added to Skag Den and Short Fuse? I hear a lot of talk about “build variety” but the last time I checked having 3 skills be completely ridiculously broken while others are only decent is not a good way to cultivate diversity among builds. Skills should have been scaled by smaller amounts, but if distributed more broadly across her skills she could still be the same power she is now. I think they really screwed up with this.
And on a more basic game-design philosophy level I prefer it when a game operates under the premise of “big investment = big reward.” For example I like really powerful capstones because players need to invest their points to get so deep into the tree to unlock them. And if you are smart and pick the right skills and gear combinations your rewards become absolutely massive. But here we have a case of “put 8 points into Skag Den and Big Surplus and you’ll be rewarded with +654,320% bonus damage.” It’s just silly to me.