Is Alani going to get nerfed first or Whiskey Buff first?

If I’m making bets, Alani is going to be first on the chopping block. At high levels, she’s out damaging every character in the game, including OM, quite regularly.

I’d anticipate a hefty damage nerf probably around %30

You always nerf problems before you buff under-performers, which means the second thing I’d expect is a similar nerf to Miko since she’s still dealing more damage than she needs to.

Next would be a buff to Toby’s ult, and then some sort of buff to WF, but I doubt direct damage will be increased as he already deals a TON if built right.

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thats whati said in another post with wf people just run off or i end up getting and assist , the only time i ever get the kill is with overdrive when i fire 75 rounds non stop lol and people are running , it almost feels like it has no recoil or very little

Yep… a simple swing around the corner and you’re reloading anyway. They are safe to fight again.

His damage is fine but man, more ammo would be a night and day difference on him… and really it wouldn’t make him kill people “faster” so that’s not so hard to allow, right?

it would make the diff between securing the kill or getting a assist , or worse the guy runnning away

And this is why I build reload speed on him…
Reload speed, attack speed, penetration, and crit damage increase = the things you want on ole’ Whiskey.

WF only needs a accuracy buff to make the red dot sight a viable option. He’s fine otherwise.

I think the time on the waterspout banish needs a small nerf, if a team is paying attention anyone knocked up gets completely obliterated. Just the watersrout in other words i think she’s fairly balanced, as for toby yep that let definitely needs a small damage buff. As for whiskey foxtrot he doesn’t need a buff. Whiskey foxtrot is very helix mutation dependent, you gonna have to play him for a bit and take hm to around rank 7, but when he gets those augments he just takes off i swear to god. The two most potent augments would be his napalm and the health regen for any enemy killed(includes minions, battle born,thrall) that gives him incredible sustain and napalm does a ton of dmg and gives him a ton of control. Napalm is most affective when you choose the helix that shoots the three grenades versus the one. His ult is really good for shredding enemies of cleaning up enemies who are at 50% health and lower. Whiskey foxtrot is an absolute beast he just needs to be played correctly.

Alani is fine the way she is right now (except for that awful dialogue and weird choice in voice). Wiskey needs the buff to his scrap cannon and lower some of his lore requirements.

Oh my god I can see it now just shrapnel every were. Gearbox do that plz

Perhaps it’s just his helix that needs reworking for me then, he just doesn’t have the flexibility of other characters beyond his mutations, as of right now there’s only one ‘good’ way to play him that I’ve seen. May just need to fiddle around with his choices some more though.

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Yes I was confused because I thought you ment remove it entirely. The explanation though makes it sound much better! That’s 10 extra rounds right there with 10 three round bursts and an extra free shot each burts

Considering he’s mid-range, with Scrap Cannon being more or less a panic button I don’t see why this should be done.
Ultimate is fine, it uses tactical rounds, and you can still use sticky grenades with it.

Alani does need a nerf. She is too powerful for being a healer. Her bubble lasts too much time.

Whisky needs a buff. I use him a lot, but he is very difficult to play. His accuracy is horrible because of the recoil. The short burst i understand, but he isnt compensated for it with more firepower or more ammo. The problem with the scrap shotgun is it doesnt do much damage and like the sticky, it is also easy to miss. He also only has one shot of the shotgun (or 3 with the helix). If the shotgun would give some real damage output (way more than now) it would compensate for its use, since its supposed to be a close combat weapon. The ult is again, difficult to hit because of recoil. When you compare how easy to use some other ult are, this is one that just doesnt make sense.

It’s not an offensive weapon and is not supposed to be used as such

Also alani’s bubble lasts one second not to much time at all

It seems a little early to be calling for a nerf when the character has only been unlocked for 48 hours in my opinion once people have her worked out it will be a different story and there will be people asking for a buff haha (she doesn’t need one though). However; from what I have seen Alani is fairly balanced her base attack damage seems similar to other support classes (40-50 base damage if I recall) her specials aren’t exactly game breaking in the damage department and her CC through geyser or her ultimate requires careful placement as it is simple to avoid (until later on with the +50% increase to area of effect for geyser). As a player who has mained support classes I actually have greater DPS with Reyna through careful Helix choices than I do with Alani not to mention her healing is significantly less effective still than Miko’s and Reyna’s. Just my two cents though not sure on Toby or Whiskey either not exactly my playstyle haha

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I know it is not an offensive weapon (but could be if not why use swiss cheese helix). The problem is you only have one shot and if you miss you are dead. If you hit it, it doesnt do too much difference for the time it takes to use it.

Alanis bubble last longer than that. From the time it picks you up, to the time you drop, it is way more then 1 second. She is everything i wish Whisky could be.

The bubble is one second. It does not include launch time

Not just Toby Isic kleese Montana and Boulder all need to be revived way to close. I’ve died many times solely bc of this.

So it wasn’t a little too early for people to be going 10-0 5 minutes after she was released?

I like her cc, I am fine with it. I think the trap aspect should be helix unlocked, but whatever.

However, for a rear line healer her self heal is a bit much and the way it works discourages her from healing others. I have seen and heard many requests for the ability to self heal without wasting osmosis stacks healing others, which isn’t the way she should work, IMO.
Her abilities should encourage teamwork, or at least not penalize it by making a player choose between fulfilling their role and self-preservation.

My issue with his ult is how it takes a bit to put in and then after you need to reload it AFTER it cools off so it leaves you twice as vulnerable. Also his penetration ult helix doesn’t work in PVP just like his mutation and pen gear by hat needs to be fixed.