Is anyone pleased with the state of the game currently?

They are too generous, with trash. From a psychological standpoint the fact that we get 2 legendaries for killing an amped up mob (badass) has distorted things. It certainly no longer feels special getting a legendary because they are all monocles or spinners or devoteds or any class mod/cosmetic/grenade/shields. Here’s the problem, I am farming the Scraptrap fight. Drops a @#$& ton of legendaries and summons in cartel bosses to kill who can drop their event legendaries.
This morning I have gotten 104 legendaries from this.
I only bothered to pick up 3 of those legendaries of those:
— 1 is a gun I didn’t have and as a collector I want all the legendaries but I will never use this gun.
— 2 are grenades I do not want to use but will experiment with since I can’t stand using the Stormfront and Hex given all the other visual noise on the screen.

In sum, I got zippo I wanted. I would have felt better if I had only gotten 10 drops and the other 94 were money/edridium drops instead of legendaries that disappointed me.

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Not to be a hater or anything, but you’re complaining that tons of legendaries are dropping? And only a few were worth picking up? Go back and play the other Borderlands games and see what the drop rates were like.

Players wanted more legendary drops and we got them… Now it’s all about not getting the good drops… I mean, come on. The good drops are what we are all hunting for and if I have to sift through hundreds of other legendary items to find them, I’m fine with that. Borederlanders will complain until they find what they want then find something else to complain about. It’s a double edged sword for GBX, because if they make those perfect roll legendaries readily available, we’ll all complain that there’s too many good ones dropping.

And we are getting our feelings hurt when we don’t get what we want? I mean, geeze… Play the game until you get what you want. Sometimes it takes a really, really long time… I have all the gear I want and leave most drops on the ground… But I still look at the hundreds of legendaries that fall in an M10 Slaughter Shaft run just to see if there’s something a little better than what I already have. Sometimes there is, but most of the time I come away not picking up anything… And yet, I go and do it again because I like the satisfaction of seeing all those colored spikes beaming up to the sky. Like this:

Not to mention, GBX has made all gear that can have an anointment, drop with one on M10… It’s even easier now to find the anointment you want. 100% anointment drop rates on M10. That’s fantastic.

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This is why I think M2.0 and to some degree the previous M1.0 are poorly designed end game difficulty systems. Adding modifiers that people will just re-roll for hours until they get what they want + slapping some huge amount of health/shields/armor on enemies is not interesting or fun. It also has the side effect of massive power creep that makes it hard to keep guns/gear balanced.

M2.0 shouldn’t have just been the same as M1.0 with a few tweaks and even more ridiculous stat bloat. They should have made the mayhem level difficulty based on the enemies themselves not bloated stats or immunity to elements.

Sort of like how the cartel event works where cartel thugs or bosses can spawn through normal gameplay? That’s how the difficulty modifiers should work. The higher the difficulty the more likely more and/or stronger enemies spawn on death. At higher difficulties you end up with zones playing like Joey fight with mini-bosses running around simultaneously. That would also mean greatly increased amount of loot from said bosses.

That would have been far more fun IMO. Then on top of that you could add a modest health/shield/armor increase with each level…instead of the absurd stat bloat they currently have that makes old guns, nades and some AS obsolete.

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I run SS and get the same thing. I leave empty handed, even now, 95% of the time. I want to be rewarded not taunted which is the effect of the current system.

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Honestly, no. I’m just a casual player who just loves to mob and look for whatever drops. Pre mayhem 2.0 was great for me. I was working on a build and just needed to find the right gear until this patch came out and ruined a lot for me and my friend included and we’ve been playing BL3 since day one.

I’m very disappointed how almost unplayable and unenjoyable the game has gotten. I love the game, the series, the Revenge of the Cartels event area and that amazing music. It really pains me to say I have to go play elsewhere until the issues are fixed and I’d rather spend my time in the Borderlands than anywhere else.

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I agree with you 100%

To that I would have to add, yes but even better when M10 means M10 and not possibly M10.

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I concur… each level should drop their respective level in loot.

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Don’t play M10 because it’s unbalanced. No point. Mayhem 6 is wonky enough. I main Moze and Iron Bear is useless on M6. Can’t imagine M10.

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I play M10 but I do t like the modifiers and I never will. The lack of any loot is just the cherry on the shitcake

Here are the issues for me:

First and foremost, stability and performance. Crashes, lag, sound-cutting out, bugs that prevent progress (still have two characters who can’t get past the drop-pod area on Promethea), bugged enemies who prevent progress/are unkillable, etc.

Bugs, bugs, and many other bugs. More new content, more bugs. I’d rather have less, that was more stable and better. This goes double for drops.

Majority of the modifiers are not fun for me, so I spend a lot of time “farming” for a playable set for my build/group. No way to “lock” modifiers or save them between Mayhem levels and play modes (single/co-op/normal/TVHM).

Majority of the drops are unexciting, under-performing pieces of garbage. So it takes a while to farm for something useful. Especially if it’s from a boss, where restarting the game takes longer than the fight.

Majority of the anoints are mediocre at best, so even if I found the right weapon, chances are the anoint will be useless or counter-intuitive (Dictator with jump/slide anoint).

Guardian Rank system has many issues, from the time it takes to assign points, to the choices, to the diminishing returns, to just adding more numbers instead of new options (though the Slam perk is a nice step in the right direction).

Inventory management is terrible. More storage, more gear, same horrible UI to try to find what you have. We need search/filters, and ways to partition storage for each character. We need a loud-out system to store gear and skill choices for easier build creation and modification. Trading is also a bear. It’s easier to just drop gear on the ground than use the UI, unless you need to transfer money, or are on Sanctuary where gear will just fall through the floor. Yes, you can use the table, but that’s not the solution we need. Eridium is useless after a while, yet you can’t trade it.

Some mobs are worse than bosses and not fun nor rewarding to fight. Looking at you anointed militant. But some NPCs are even worse than these mobs. Looking at you Pippie (#PippieMustDie).

This is a brief list, based on the multiple-dozen tickets I have submitted trying to get the game playable.

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It does need a lot of spit and polish. I’m on M6 with powerful weapons, and the lack of balance between Moze and even just mob enemies is ridiculous.
Plus, the loot is worse. I feel like the quality of the game has declined the last two days.

I’m on PS4 and getting huge lag spikes.

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I just started up my Moze again and I’m enjoying her style. I down myself a lot, but I can 1-shot kill a few bosses on M10 now. I’m curious what your build is, because I found Moze to scale better than Zane (for my builds and style).

It depends on your build and gear. If you got a decent Kaoson, Moze can pretty much do M10 without much difficulty. A Yellowcake would be … welll we know what this weapon does.

A Recursion and Hellshock still works fine in M10. IB pretty much useless though.

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Add OPQ and a couple more and you listed all weapons viable in M10. As for IB and SNTL and pet, these are max M4 scaled for damage. Like grenades. Anyway…

We need weapons balancing. All the other weapons suck and cant be used on mayhem 10. There are only about 5 viable weapons that everyone use, how is that any fun if we have a billion guns? They weren’t scaled properly it seems. The cutsman and lob used to be a monster now they cant even take down a annointed enemy. Have fun everyone with the sand hawk and yellowcake… pretty much the only good weapons at the moment.

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Agreed. I’m only playing with OPQ, Kaison and Yellowcake. I miss my Unseen Threat and of course many other guns.

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I’m very sad honestly I loved building around middle tier weapons. Now it’s only one tier… new weapons haha

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My Unseen Threat tears up M10… especially with the Holy Crit very hard modifier…

The enemy health increase is the biggest issue imho; it does little to actually increase difficulty and all it’s really done is suddenly invalidate a very large number of playstyles. I was lucky enough that I was able to find my own niche with the new weapons (namely Reflux and Plaguebearer) but there’s a lot of players out there who are no longer able to enjoy endgame with their favorite playstyles and for a game that’s all about loot and cool guns that’s not a good look.

imo modifiers are less of a problem considering how much control we have over them now (I honestly think that going forward we should start considering modifier rolls as part of our builds) and also the fact that a lot of them can actually be benefits or easily dealt with. The only thing I really don’t like about them currently is that sitting in the modifier menu constantly rerolling for a good combination can get tedious but considering how much Gearbox likes RNG that’s unlikely to go away.

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yes, i have seen many generations of games being gamer since 98

this whole difficulty reward system is utter ■■■■ as well, casuals and hardcore should get same drop rates and rewards back in the day satisfaction was found into different things compared to now. this game does not need million difficulty settings it only needs two.

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