Right now, I’ve got mixed feelings.
I LOVE the Cartel event and wished that Calling for Backup was a Mayhem feature. Including the lower tier bosses that could show up. THAT has been super fun.
But M2.0…
I HATE modifiers that alter the player negatively. (better Crit, but garbage accuracy for example) I’m also not a fan of things getting so bullet spongy roughly after M6. It’s what I have been hating about certain anointed enemies since day one. They aren’t more difficult. They just bore and frustrate the player.
Modifiers should be individually optional with some kind of value attached to it. There are many of these modifiers I’d rather avoid altogether. (No FFYL, running from Death, Cryo novas that make it so you can’t slide)
(Also, why can’t we slide while frozen? Are we not slippery enough or something?)
Currently, I play M5/M6.
That’s about where it’s still fun for me. I wouldn’t mind playing higher levels without modifiers.
Also, what happened to the buffs only approach? Or was that just for OG M4?