XBOX ONE player here. I just can say that i absoluteley love the way GBX implemented this game … it has alot of features combined that i like - 1st person gameplay action well done / RPG like gear / leveling ranks & characters & at least but not least the super-stylish comic-graphics & GBX borderlands -humor PLUS on XBO there are no performance & matchmaking issues for the moment.
What really bugs me is that a game like Battleborn with a complex and deep gameplay gets bad reviews in the gaming press, because it is complex & has a deep gameplay mechanics. I really don’t get it, isn’t this what they are all asking for? It’s so easy to play Battleborn but there is enough complexity so it’s hard to master. And on top ( speaking for xbox one ) this game has no flaws, it doesn’t crash, performance is stable at 30fps and such.
I swear – if Blizzard would have made Battleborn game reviewers would write things like “PvE campaign outstanding action everwhere” but GBX made this game and they write things like “too much action, players lose overwiev fast”.
But be honest … isn’t this allways with any new complex game that has deep gameplay mechanics … that’s what makes this games so excellent. After a few games EVERYONE understands how things work in Battleborn … when i first had raids in Everquest 1 with up to 70 players without teamspeak and text-chat only we also had no overview, the first raids in WoW with 20-40 ppl we lost overview, in Star Wars Battlefront i also had no overview whats happening in 20vs20 game because so much happened, thats normal in the beginning. This normalizes after some PvE/PvP missions … so why is this negativ in the case of Battleborn?!
Sorry for wall-o-text, it just flowed out of my fingers, now i feel better