It’s too soon to say what the patch will accomplish, but as someone who really likes the game, I don’t think the changes will make people who are disatisfied play it again, as in, if you’re here and you don’t like the game as it is and are waiting for a complete rework of the endgame or rebalance of everything at this stage of the game’s lifespan, It’s pretty obvious you’re just wasting your time.
Gearbox has made it perfectly clear by the last year of balance changes that legendaries and a couple of select unique/epic items (like the Crit, Hail…) are the endgame. I can see more guns being buffed here and there, toning down overperforming skills (like some of Moze’s skills, which I still expect to be nerfed a bit further) and improving underperforming skills (most of FL4K’s purple tree, lower half of Zane’s green tree…), but that’s about it.
However, for those that already enjoy the game or keep playing it, this patch would lessen the grind, give people a reason to log in everyday for those daily and weekly challenges and make the endgame economy much more important by making Eridium a valuable currency and (maybe) even money as well with the Black Market machine. It would also add endgame content, although, if I’m being honest, I do think raid bosses are content for a (very vocal) minority of the playerbase and it won’t change anything, people will try to beat the boss for about a couple of weeks and then will leave again (or remain, since Cartels is also around the corner and that event it’s really good).
Overall, what I do think the game needs is more content, something that keeps that “carrot on a stick” moving for people. Borderlands 2 may had some of the worst balance in any videogame and the “endgame content” was very lackluster in terms of quality, but it had a lot of stuff to do to keep you going. You had to beat the story 3 times, you had to grind for EXP to level to max, you had to beat the Digistruck Peak to get you to OP10…and all of that made it so that made always had something to chase for longer.
Borderlands 3 simplified that process to reach that endgame much faster, which was a big improvement on the pacing, but then didn’t really add enough endgame content to keep people playing the game. You have 6 proving grounds, 3 slaughters, 2 takedowns and then you’re “done” with the game and basically left with only farming god rolls or making a new character.
I don’t know what they can add to keep that “chase” going or if they think the Battle Pass approach with Vault Cards is enough though, remains to be seen how things shake up.