I found myself surprised by the fact that I prefer to watch a movie or play another game. For me this is a sign that something is really wrong with this game. So, I took a little time and I tried to figure it out. Here are my findings. Are not in any order as all combined bring the game in a state that no longer worth the time. For me at least.
Borderlands was and in a way still is, a game of extremes. Parts brilliant, parts abysmal. This contrast sometimes (rarely though) works, but never on the long run.
I’m a PS4 player, and (I know is a bit late) I discovered that I can set my controller layout to classic and that allows me to select which weapon I use. Brilliant. The response is utterly bad during game play (especially when a lot of enemies around and a lot of effects on the screen, even in single player. And according with Murphy’s law, exactly when you needed the most to switch to another weapon) as I press from weapon 4 to get weapon 1 and I get something else. After a few press of the button, finally the game catch up with me. As the menu response time, this is no exception.
What’s the point to have “1 billion” weapons which are actually around 200 that are actually used maybe around 10, across all classes, for all content. The main issue is that the randomization of the rolls is inconsistent. For Legendary is pretty much not there while the score you have on some is absolutely weird. For epics seems to work better though.
Anointed items should by default, with the worst roll, be better (and higher score) that same item not anointed with OK roll. Some items have fix rolls. Why? E.g. The Transformer, why shock only? Why not any element? It’s a PvE game, you will not broke it, We will not be more god-like with the Fire Transformer.
Anyway, I wonder if the team really looks into all other items and think if there is a way to make it more viable. I think that they don’t. No one will look to ASMO or Woodblocker or Firestorm and think what can be done to this to be even considered to be used by anyone. How they can make their damage output to be even a little bit comparable with the only used sniper in the game? Well, they had a chance with bloody harvest sniper and they blew it. That is not a bad one, but with that magazine size and only in ice… Anyway…
I think I mentions as well in my previous posts that I have no idea how comes that you build a game centered in creating builds and yet there is nothing for builds management. Even a simple save/load feature will go a long way, if tabs in the builds section with saved builds will be too much. Do you think it will broke the game if I do each section of the raid with a different build? I think all comes from the not so inspired idea that builds and respect to be done in the sanctuary only. And you need to pay a fee for it. Why? Well… because the reason of no logic at all.
So, please let us have fun with the game and with the builds and play anything with any builds we like at any time I don’t need to go to the station to drive my car electric only, gas only or hybrid, right?
Slam and Slide
Two feature which are nice but most of the time useless as there is nothing to support them to be more than that. If we could slam somehow w/o the need of always find something a bit above the ground, maybe it would bring some nice play-style. BTW, is it slam considered as melee? Is not clear for me this.
Slide, well… I guess the main issue with this is that except the speed buff and some slide and shoot trick, there is no usage. I think by default the slide should be 110 run speed. Have you ever slide in reality slower or with the same speed as walking? Well, if you slide on sandpaper, fine… but otherwise, for all of you that ever played in the snow especially (it would be weird to slide on concrete), you know what I mean. To slide you need to run and when you “throw yourself” to slide, you push even harder. So… yeh…
Although the majority are good some are so bad that is like someone said “Guys, we have target to bring 5 and we agree only on 1. Just give me 4, anything, and be done with it!” Things like While Airborne. I mean come on. Is this Destiny of Anthem? Is there an artefact that allows us to jump more or even to have an antigravity effect or something? I’m loving the Impound Deluxe low gravity. Or While Sliding one… Really?
But this is not the main problem with the anointments. The main problem is that totally unbalanced between the characters. Is like 4 different teams worked w/o communicating anything.
Matchmaking is a joke
I understand that there is no dedicated server for coop, but man the way the game selects who’s the host is absolutely bad. Many times I had to exit the party as was unplayable. And I have 1GB up/down internet connection (although PS4 wired connected cannot use as much).
However, currently the problem is that there are no players to match with. If you are lucky, maybe you join someone’s campaign or to a raid, but the rest? Forget it. The community is so small now that coop is only if you come with your own team.
Dedicated Loot and Loot Source
We all wanted that and was kind of implemented. I farmed General Traunt for about 100 times and I haven’t had a drop of Recursion. I got one though from the Fabrictor. I tried everything, included a perfect loaded dice. Just in case, you know.
I had 125 runs of the sky brothers for the Hex. I got 8 hex grenades, all radiation, 2 anointed but with really bad rolls. M4 and loaded dice because I’m a masochist.
And then it comes the Splinterland with the Spider Queen and the Red Dog rare spawn and their dedicated loot. I check and farm both with each load. Over 200 times (I lost track) I load the game and that alone is a pain for console as you well know it. But hey, I can have dinner while playing as I’m in loading most of the time. I had 38 Queen spawns and 41 The Dog. I got exactly 2 shotguns (corrosive and cold) and 2 Hives (corrosive and radiation), none anointed. So…. Yeh… I was still a masochist as was in M4 with perfect loaded dice.
So, a simple RNG math: RNG to get the spawn, RNG to have a drop, RNG to have a good roll on the drop, RNG to have an anointment on the drop, RNG to be the right anointment.
Dear Borderlands Developers soon it will be a big RNG to get someone playing the game. Just saying. You repeat mistakes done by other games before, like Anthem, and look what happened with the huge community. Takes a lot of effort to have the players dedicate their time and love to the game, but takes a second to make them never look back.
Although is the most difficult content, once you get what you need why bother with it? There are no weekly challenges that rewards you something (e.g. a dedicated item with special fix rolls and anointed with a special anointment or something). There are builds that can do the raid solo. I’ve done it multiple time. So, what? Look at Destiny’s raids and challenges for inspiration. Add special rooms or special mini-bosses that will have their special loot pool. Why only one type of boss? Add another 4 that are rotated each week, similar with the Escalation Protocol or something. Even 2 different bosses and random generated foes mix, would bring more dynamism and more reason to play the activity.
On Jan 16 will be an event, that should be a fact in the first place. The Raid scaled to the number of players. I think you can do more than this. Do not invent an event that shouldn’t be and event but something standard implemented. Nevertheless, I’m curious how is implemented. I hope the loot quantity does not scale and remain as is. I hope the players may choose to have the activity scaled or not (especially if the loot drops is reduced, I prefer to play it solo as 4 players). And I hope you understand that this event will not promote coop, which considering how bad matchmaking is now I’m not sure if is such a bad thing.
Coop and Farming
Why I cannot keep the party in the game’s lobby? How can I have a party to farm a boss? Why the maps are not reset as soon as returned to the Sanctuary at least, although how is reset with Freddy is the best method. The Raid should reset / reroll modifiers if you like, as soon as the leader teleports the team at the start of the activity. All content should be like this unless in Main Story (not side) mode.
The fact that we need pointlessly exit and load the game to farm a boss, is tedious, especially on consoles. It will be too much to have, once you reach it and for that session, a spawn station to become also a teleporting station? You killed the boss, teleport to the closest station, and the boss and modifiers are reset. No load screens that eats the fun.
I wonder how comes that many times at vending machines there is no epic item? It’s frustrating. Would be that hard to double if not triple the amount of items the vending machines offers. 60% epic, 30% blue and 10% green. While for Earl one, please double the number of items and put only epic. No one will spend eridium for blue or green. Standard vending machines should also run more anointed items.
Eridium and Eridium Tech
I don’t remember when I used eridium last time? I gamble a little bit I guess but then I remember that there is nothing special that I can get from that machine so it make no sense to spend the eridium and my time there. At least if I would get some worthy unique items from that machine, then, maybe. How about for 20 or 30 eridium to activate a consumable that will increase the chance the loot drop to be anointed for 2h or something?
In a previous post I said that it can be used when crafting items using eridiun tech.
Again, the eridium tech is the best thing you have in game and is not at all use at its potential. Add a special quest that will grant you access to an alien device that, together with the gun-gun (that s used for nothing now) will allow you to craft eridium enhanced items. ANY gear! New recipes can be added periodically for different types of gear. You can even add a new anointment in the game, as I said, eridium one, that will enhance the gear properties rather than to add something new as current ones (e.g. every 3rd shot is amplified and if crit returns 2 bullets into the magazine. On a shield with reflect, on successful damage reflect your next shot have a 100% increase damage. On a grenade kill, it spawns 2 additional grenade. I can keep this all day long…)
I put out with a lot of issues until now and I’m not sure I will have the strength to wait until next DLC and hope the game will offer a better experience. I hope that the game new content will be even better than DLC1 which was very well done.
However, Borderlands still feels like a single player game. The lack of divers and multiple end game activities makes it to be this way. There are no weekly challenges (even daily) and quests to make you come back. Farming is tedious and on consoles, even when you have to travel a bit, it takes longer to save an quit and load than the farming itself.
Mayhem is as it is. M4 is nice and I’m really looking forward what Mayhem 2.0 will bring. If I’m still around that is. Each increase in mayhem level should not be only on difficulty but also on the rewards. And the rewards not only in quantity but in quality. Rare spawn should be not as rare on max difficulty and their dedicated loot to have a higher chance to be dropped. Anointed items should be seen far, far, far more often in the highest level of difficulty.
Borderlands 2, although not with a perfect launch still have a strong activity. Borderlands 3 needs a lot of improvements to even come close with its predecessor success. Let’s hope that from now on the right decisions will be taken and that the game will go to the right direction.
Thank you for reading!