Let’s just hope it won’t have any micro-transactions like Destiny. I’d be super mad if you could pay to level faster, or for golden keys, etc…
In really basic terms I hope they borrow from Destiny but I also hope they borrow from Diablo more and Overwatch and Battleborn and Fallout and pretty much all games. But I hope they stay true to the Borderlands formula while adapting elements instead of changing the game.
I don’t know about a hub town, I don’t want PVP (battleborn is for that) I would like raids but maybe in terms of shifting arenas or something like that.
Gearbox does a good job of supporting both the solo and co-op player and I hope borderlands 3 stays local storage and not always online. Since its not PVP driven there is no reason to go always online.
I don’t think we need a hub town with all the players in it, just give us a digi email system. We can send friends either guns, or just the gun card to show them what we have. Kinda like a super version of claptraps locker that you can put things in and move around to either your friends or even your other saves. Send “x” shield to my zer0 save would be sweet. Since Digistruct technology is already in the game why not. I think that would be better than a hub.
I would like party size to grow to 6 or 8 if possible.
Maybe borrow from destiny on how they can level up and customize gear more, more raids could be cool. But from my friends that play Diablo they all say BL3 should adapt its Season system.
A good artist making things always borrows from the competition, they do it in film, tv, music, video games are no different. I just wan them to do it without loosing the Borderlands Identity.
I should also say I’m not worried they will veer off to far because of Battleborn. Many other companies would of made Battleborn into Borderlands PVP but Gearbox didn’t do that and I love them for it. If they made it Borderlands PVP and just put in Vault Hunters from all the games and balanced them for PVP it would most likely have way more hype around it. But they didn’t do that. They are taking great care of the Borderlands reputation and I have all the faith Bl3 is going to be amazing. It will be new and things will change. A certain amount of people will hate the change but I would put money on it being a huge success.
I’m glad you agree with me on Raids. My thing is end game. I just want more to do when I hit level cap. It come in the form of raids or something else that I haven’t thought of.
While I think bl2 is pretty good for endgame I agree there is so much more they could do and I don’t think anyone expected bl2 tro have the staying power it did. Right now its still number 30 on steam charts
http://steamcharts.com/top/p.2
But there is always room to grow, Raid Bosses are cool and having a lot of those is good, but I also want more Digi Peaks and repeatable Areanas. I re run the Hyperion Arena and Finks all the time (I have a friend who has set his game to read only so we can do that thanks @Abvex)
So I hope they give us a mix or Raid Bosses and Raid type Arenas. Mutator Arena was a good step in TPS it just needed more, Holodome was good but if you could re run the Shock Drop as well it would help.
I enjoy the moxxi underdome and wouldn’t mind that to return but in an updated fashion.
To me its about having the mix of it all because everyone likes different things.
Does anyone know if Bungie has a public tracking of their Destiny player drop off after they beat the “story mode”. Because it is pretty high for Borderlands and I was curious if it is as high with Destiny, I doubt it is…because Bungie specifically planned for endgame activities after a player completes the story. Rockstar did this with GTAV with their online stuff.
I don’t think any of the Borderlands really have a endgame plan. I think Gearbox focus on the story telling component and stick a couple of arenas and a raid boss at the end and call it end game. End game is an afterthought.
Digipeak/Most of the Raids came through DLCs. If we look at vanilla BL2, it is pretty bare bore as far as endgame goes.
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A single raid (Terra) with a single boss fight (Warrior)
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3 (1 of them DLC) non repeatable arena with a couple of mini bosses for loot
I don’t think this amount of content offering will be enough for BL3. I think Gearbox might have to do something more to please the hardcore player base. I bring this up because they need to convert their casual fan base to get addicted to endgame and become their hardcore players. This will expand the life cycle of the game and they have a bigger pool of active players to sell more DLCs to.
If steam stats is any indication, more than 70% of the player drop off after completing TVHM storymode (and that is a conservative figure). I am curious to see how Gearbox address this, if they even want to. It almost begs two different content team, one making the story, other creating activities specifically for endgame with full max level character and coop in mind.
And they really have to do away with non-repeatable arenas! Its been 3 games already, add this as a bullet point on your drawing board Gearbox, please!
I think one of the biggest obsticals to converting those casual players into “hardcore” players is that in the current generation of Borderlands, you have to play through the story mode at least 3 times to reach endgame )Not to mention the irritation it Causes the “hardcore” players).
I think moving to a 2 teir system would make a lot more sence, and I think they could do it without a huge jump in dificulty as well. They could add a dificulty slider to normal mode, or they could just increase the dificulty curve (this would probably require raising the base dificulty to somewhere inbetween where TVHM and normal are right now, but I don’t think that would really be that huge of a change)
Honestly, if BL3 goes into the direction of Destiny, I’m not sure if I would like it.
An always online requirement, I can deal with it. But PVP, not my thing, well, atleast not forced PVP.
Anyway, as for your idea of a hubtown, I can deal with, but I’d personally like it if that was optional.
Sorry if this derails the topic, but what about a smartphone app that stored the contents of your backpack?
I totally agree. It gets old repeating the story over and over.
Well, Randy Pitchford refered to BL3 as the big one. I can only guess that they’re adding a lot to the established formula. I just hope that end game is a big part of that.
Yes! The solution to the bank problem. I thought folders in your bank. But it would probably just be easier to have a hall of all your vaults, one vault for each type of thing. They would probably function like display cases too. And each vault would hold up to 30 of that type.
Destiny does have a neat system for their legendaries. Any legendary you’ve received ends up as a blueprint on your account. That means you can dismantle a legendary item for a bit, and then later recreate it from a wall machine.
I do think Borderlands 3 should really start doing instanced looting next. So that loot ninjas just aren’t a problem anymore. It actually deters multiplayer gaming as it is now. You are less likely to open your game to public if you know that means anyone can jump in and steal your legendary drops before you can even look at them.
It just frustrates me that in a hoarder’s game like BL2, there is a limit as to how many items you can hold/store.
Like, REALLY frustrates me.
Unfortunately BL2 ain’t a hoarder’s game, or at least the devs said that. The devs intended the game for players to “find better gear” and REPLACE what you had. Not keeping too much loot.
I wish it was a hoarder’s game though.
Yeah of course, forgot about that.
But surely they’d have known that people would have kept that perfect Sandhawk they received? Or that one Norfleet that took months and months of farming to obtain?
There’s times that I like the shared loot system because I like the competitive side of it. It makes those Legendaries all the more precious. However, it can be frustrating too. I’m kind of impartial I guess. Whatever they decide in the future I’ll be cool with.
They made a hoarders game without realizing it then. There is something to that aspect of replacing old gear, but here are the reasons I run out of space:
keeping around a bunch of unique quest rewards because it has interesting properties I might be able to combo with and it’s somewhat a “chore” to replace.
being unsure which class mod to use because there are so many and I might even respec a bunch to figure out which class mod I prefer or need to use. AND if I do respec my weapon loadout will change too.
keeping around multiple types of guns and in multiple elements because ammo runs out, and sometimes you need to swap gear around to make it through a tough situation.
keeping just about any legendary drop I ever get because hand-me-downs, trophies, can’t be easily replaced. I’m trying to limit myself now to only level 70 stuff because now I have all 6 at level 70. But it’s still hard to convince myself to let go of lower level legendaries. This is why we need a way to hoard/archive/display or something.
stuff for the grinder in TPS. In BL2 I even had trouble letting go of purples because I might have even used a golden key for it. In TPS purples are far easier to obtain via the grinder, for example.
Simply being unsure which of a bunch of guns are actually better. It’s often not clear.
In BL2 I don’t see any problem with hoarding or not as I always feel the need to replace my gear whatever it is after each 2 to 5 levels.
In BLTPS though, sometimes I’m confused on what to use due to smoother scaling. I never considered grinder at all due to how it works with the items’ levels, so I always sell any unused gear. Thus, creating problems when I had too much starred items as they grow more and more.
You know what? I wish these games are a hoarder’s game like how I like your post.
Please, for the love of all that is good in the world, no. PLEASE. Destiny is the most painfully boring and unrewarding grind on earth and at no point does it ever become fun.
Borrow != becoming same
There’s nothing about Destiny that Borderlands doesn’t already do better.