The original release of Destiny did get boring rather quick. I’m talking the first month. You beat it and then felt like there was nothing else to do. The raid was an excellent challenge but a stressful one that took planning just to get a group together for it. And no way to matchmake for that in-game. Still, the raid is good content and the closest thing we have in Borderlands is the digistruct peak. Of which the raid in destiny is more fair to the player about respawns actually.
And now destiny has more raids which are also good. And destiny added a bunch of other things too which greatly improved the replayability and longevity. Though I will say that Destiny is not worth getting today unless you get the version that includes the Taken King.
There’s nothing about Destiny that Borderlands doesn’t already do better.
But Destiny does indeed do some things better. Destiny is far from perfect. Borderlands is not perfect. Some things in Destiny are actually useful and fun and I’d love to see incorporated into Borderlands. And that obviously swings the other way too. Destiny should have borrowed a few more things from Borderlands.
Really shouldn’t use such absolute statements in this case. I can name a bunch of great things that borderlands could borrow. I’ll try to name just 5.
Being able to repeat any mission (without having to reset an entire playthrough).
Weapons that can be configured with different options. (I’d use Dahl weapons a lot more if I could disable burst mode in favor of auto or single fire)
More legendary loot sources that are more of a known path and less random luck. Grind farming the same boss multiple times for a given legendary should change. I’ll happily grind farm a whole map for enhanced changes at a given legendary.
Daily and weekly bounties/challenges. The loot hunt for borderlands 2 was damn fun but I’d love to see more things like that or even something similar to the bounty system in Destiny. Imagine doing bad ass rank challenge style things but for loot. It’s fun just thinking of ways to work on multiple bounties at the same time. And each one completed gets you progress towards getting a random or known legendary item.
Raids in borderlands could stand to be different. Something between borderlands and destiny.
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Things I don’t want from Destiny:
I don’t want an online only game.
I am not interested in stupid hard secret challenges like the black spindle challenge in destiny.
I don’t want boring classes that are barely different. Borderlands certainly knows how to make unique classes.
I don’t want a self res/attack action skill that gives you the incentive to barely use your action skill because otherwise it won’t be ready when you need it to self res.
I don’t want content that becomes irrelevant because you’ve leveled past it or because later DLC/patches literally changed the world to make some old content non-existant. UVHM in borderlands 2 and TPS is great. Borderlands 1 even has an equivalent if you do things in the right order. Borderlands games also make the DLC optional really well. Destiny is very bad about invalidating non-upgraded players. I suppose they think it makes players buy sooner and play more while their content is still fresh. Yet you can end up feeling like a game you bought a year ago is now a coaster if you didn’t buy any DLC. Or that a character you played a lot is now useless with the new patch. That the endgame content you were enjoying 2 weeks ago is now behind a $40 locked door. The things you were doing aren’t available anymore.