Is Borderlands 3 going to borrow from Destiny?

Does anyone know if Bungie has a public tracking of their Destiny player drop off after they beat the “story mode”. Because it is pretty high for Borderlands and I was curious if it is as high with Destiny, I doubt it is…because Bungie specifically planned for endgame activities after a player completes the story. Rockstar did this with GTAV with their online stuff.

I don’t think any of the Borderlands really have a endgame plan. I think Gearbox focus on the story telling component and stick a couple of arenas and a raid boss at the end and call it end game. End game is an afterthought.

Digipeak/Most of the Raids came through DLCs. If we look at vanilla BL2, it is pretty bare bore as far as endgame goes.

  • A single raid (Terra) with a single boss fight (Warrior)

  • 3 (1 of them DLC) non repeatable arena with a couple of mini bosses for loot

I don’t think this amount of content offering will be enough for BL3. I think Gearbox might have to do something more to please the hardcore player base. I bring this up because they need to convert their casual fan base to get addicted to endgame and become their hardcore players. This will expand the life cycle of the game and they have a bigger pool of active players to sell more DLCs to.

If steam stats is any indication, more than 70% of the player drop off after completing TVHM storymode (and that is a conservative figure). I am curious to see how Gearbox address this, if they even want to. It almost begs two different content team, one making the story, other creating activities specifically for endgame with full max level character and coop in mind.

And they really have to do away with non-repeatable arenas! Its been 3 games already, add this as a bullet point on your drawing board Gearbox, please!

I think one of the biggest obsticals to converting those casual players into “hardcore” players is that in the current generation of Borderlands, you have to play through the story mode at least 3 times to reach endgame )Not to mention the irritation it Causes the “hardcore” players).

I think moving to a 2 teir system would make a lot more sence, and I think they could do it without a huge jump in dificulty as well. They could add a dificulty slider to normal mode, or they could just increase the dificulty curve (this would probably require raising the base dificulty to somewhere inbetween where TVHM and normal are right now, but I don’t think that would really be that huge of a change)

Honestly, if BL3 goes into the direction of Destiny, I’m not sure if I would like it.
An always online requirement, I can deal with it. But PVP, not my thing, well, atleast not forced PVP.

Anyway, as for your idea of a hubtown, I can deal with, but I’d personally like it if that was optional.

Sorry if this derails the topic, but what about a smartphone app that stored the contents of your backpack?

I totally agree. It gets old repeating the story over and over.

Well, Randy Pitchford refered to BL3 as the big one. I can only guess that they’re adding a lot to the established formula. I just hope that end game is a big part of that.

Yes! The solution to the bank problem. I thought folders in your bank. But it would probably just be easier to have a hall of all your vaults, one vault for each type of thing. They would probably function like display cases too. And each vault would hold up to 30 of that type.

Destiny does have a neat system for their legendaries. Any legendary you’ve received ends up as a blueprint on your account. That means you can dismantle a legendary item for a bit, and then later recreate it from a wall machine.

I do think Borderlands 3 should really start doing instanced looting next. So that loot ninjas just aren’t a problem anymore. It actually deters multiplayer gaming as it is now. You are less likely to open your game to public if you know that means anyone can jump in and steal your legendary drops before you can even look at them.

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It just frustrates me that in a hoarder’s game like BL2, there is a limit as to how many items you can hold/store.

Like, REALLY frustrates me.

Unfortunately BL2 ain’t a hoarder’s game, or at least the devs said that. The devs intended the game for players to “find better gear” and REPLACE what you had. Not keeping too much loot.

I wish it was a hoarder’s game though.

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Yeah of course, forgot about that.

But surely they’d have known that people would have kept that perfect Sandhawk they received? Or that one Norfleet that took months and months of farming to obtain?

There’s times that I like the shared loot system because I like the competitive side of it. It makes those Legendaries all the more precious. However, it can be frustrating too. I’m kind of impartial I guess. Whatever they decide in the future I’ll be cool with.

They made a hoarders game without realizing it then. There is something to that aspect of replacing old gear, but here are the reasons I run out of space:

keeping around a bunch of unique quest rewards because it has interesting properties I might be able to combo with and it’s somewhat a “chore” to replace.

being unsure which class mod to use because there are so many and I might even respec a bunch to figure out which class mod I prefer or need to use. AND if I do respec my weapon loadout will change too.

keeping around multiple types of guns and in multiple elements because ammo runs out, and sometimes you need to swap gear around to make it through a tough situation.

keeping just about any legendary drop I ever get because hand-me-downs, trophies, can’t be easily replaced. I’m trying to limit myself now to only level 70 stuff because now I have all 6 at level 70. But it’s still hard to convince myself to let go of lower level legendaries. This is why we need a way to hoard/archive/display or something.

stuff for the grinder in TPS. In BL2 I even had trouble letting go of purples because I might have even used a golden key for it. In TPS purples are far easier to obtain via the grinder, for example.

Simply being unsure which of a bunch of guns are actually better. It’s often not clear.

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In BL2 I don’t see any problem with hoarding or not as I always feel the need to replace my gear whatever it is after each 2 to 5 levels.

In BLTPS though, sometimes I’m confused on what to use due to smoother scaling. I never considered grinder at all due to how it works with the items’ levels, so I always sell any unused gear. Thus, creating problems when I had too much starred items as they grow more and more.

You know what? I wish these games are a hoarder’s game like how I like your post.

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Please, for the love of all that is good in the world, no. PLEASE. Destiny is the most painfully boring and unrewarding grind on earth and at no point does it ever become fun.

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Borrow != becoming same

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There’s nothing about Destiny that Borderlands doesn’t already do better.

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IMO Destiny’s raid is cooler. Note that I said cooler, not better as I never played Destiny myself. Just looking at videos.

The original release of Destiny did get boring rather quick. I’m talking the first month. You beat it and then felt like there was nothing else to do. The raid was an excellent challenge but a stressful one that took planning just to get a group together for it. And no way to matchmake for that in-game. Still, the raid is good content and the closest thing we have in Borderlands is the digistruct peak. Of which the raid in destiny is more fair to the player about respawns actually.

And now destiny has more raids which are also good. And destiny added a bunch of other things too which greatly improved the replayability and longevity. Though I will say that Destiny is not worth getting today unless you get the version that includes the Taken King.

There’s nothing about Destiny that Borderlands doesn’t already do better.

But Destiny does indeed do some things better. Destiny is far from perfect. Borderlands is not perfect. Some things in Destiny are actually useful and fun and I’d love to see incorporated into Borderlands. And that obviously swings the other way too. Destiny should have borrowed a few more things from Borderlands.

Really shouldn’t use such absolute statements in this case. I can name a bunch of great things that borderlands could borrow. I’ll try to name just 5.

Being able to repeat any mission (without having to reset an entire playthrough).

Weapons that can be configured with different options. (I’d use Dahl weapons a lot more if I could disable burst mode in favor of auto or single fire)

More legendary loot sources that are more of a known path and less random luck. Grind farming the same boss multiple times for a given legendary should change. I’ll happily grind farm a whole map for enhanced changes at a given legendary.

Daily and weekly bounties/challenges. The loot hunt for borderlands 2 was damn fun but I’d love to see more things like that or even something similar to the bounty system in Destiny. Imagine doing bad ass rank challenge style things but for loot. It’s fun just thinking of ways to work on multiple bounties at the same time. And each one completed gets you progress towards getting a random or known legendary item.

Raids in borderlands could stand to be different. Something between borderlands and destiny.

.

Things I don’t want from Destiny:

I don’t want an online only game.

I am not interested in stupid hard secret challenges like the black spindle challenge in destiny.

I don’t want boring classes that are barely different. Borderlands certainly knows how to make unique classes.

I don’t want a self res/attack action skill that gives you the incentive to barely use your action skill because otherwise it won’t be ready when you need it to self res.

I don’t want content that becomes irrelevant because you’ve leveled past it or because later DLC/patches literally changed the world to make some old content non-existant. UVHM in borderlands 2 and TPS is great. Borderlands 1 even has an equivalent if you do things in the right order. Borderlands games also make the DLC optional really well. Destiny is very bad about invalidating non-upgraded players. I suppose they think it makes players buy sooner and play more while their content is still fresh. Yet you can end up feeling like a game you bought a year ago is now a coaster if you didn’t buy any DLC. Or that a character you played a lot is now useless with the new patch. That the endgame content you were enjoying 2 weeks ago is now behind a $40 locked door. The things you were doing aren’t available anymore.

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Now if this is going to happen I really doubt it would gell for me.
Dunno, it strikes me as odd, though not as much as people wanting to be able to customise their gear while farming is part of the game.

I received an all Jakobs parts Dastardly Luck Cannon in a trade. It’s a wonderful gun. But it has just one problem. The Jakobs sight. I really don’t like Jakobs sights on my pistols. The odds of me ever farming such a perfect Luck Cannon are astronomical. And the sight doesn’t matter that much, as I use it in Nisha, so am almost always hip firing. But with anyone else, I’d want a scope, preferably Vladof or Hyperion.

Now, if borderlands had some kind of weapons work station, then I could take my nearly perfect pistol, swap out the scope, and make it exactly to my liking. I’d still have to farm or trade to get the pistol in the first place, which is time consuming enough. And then I could get back to actually enjoying the game faster.