Sorry if this derails the topic, but what about a smartphone app that stored the contents of your backpack?
I totally agree. It gets old repeating the story over and over.
Well, Randy Pitchford refered to BL3 as the big one. I can only guess that they’re adding a lot to the established formula. I just hope that end game is a big part of that.
Yes! The solution to the bank problem. I thought folders in your bank. But it would probably just be easier to have a hall of all your vaults, one vault for each type of thing. They would probably function like display cases too. And each vault would hold up to 30 of that type.
Destiny does have a neat system for their legendaries. Any legendary you’ve received ends up as a blueprint on your account. That means you can dismantle a legendary item for a bit, and then later recreate it from a wall machine.
I do think Borderlands 3 should really start doing instanced looting next. So that loot ninjas just aren’t a problem anymore. It actually deters multiplayer gaming as it is now. You are less likely to open your game to public if you know that means anyone can jump in and steal your legendary drops before you can even look at them.
It just frustrates me that in a hoarder’s game like BL2, there is a limit as to how many items you can hold/store.
Like, REALLY frustrates me.
Unfortunately BL2 ain’t a hoarder’s game, or at least the devs said that. The devs intended the game for players to “find better gear” and REPLACE what you had. Not keeping too much loot.
I wish it was a hoarder’s game though.
Yeah of course, forgot about that.
But surely they’d have known that people would have kept that perfect Sandhawk they received? Or that one Norfleet that took months and months of farming to obtain?
There’s times that I like the shared loot system because I like the competitive side of it. It makes those Legendaries all the more precious. However, it can be frustrating too. I’m kind of impartial I guess. Whatever they decide in the future I’ll be cool with.
They made a hoarders game without realizing it then. There is something to that aspect of replacing old gear, but here are the reasons I run out of space:
keeping around a bunch of unique quest rewards because it has interesting properties I might be able to combo with and it’s somewhat a “chore” to replace.
being unsure which class mod to use because there are so many and I might even respec a bunch to figure out which class mod I prefer or need to use. AND if I do respec my weapon loadout will change too.
keeping around multiple types of guns and in multiple elements because ammo runs out, and sometimes you need to swap gear around to make it through a tough situation.
keeping just about any legendary drop I ever get because hand-me-downs, trophies, can’t be easily replaced. I’m trying to limit myself now to only level 70 stuff because now I have all 6 at level 70. But it’s still hard to convince myself to let go of lower level legendaries. This is why we need a way to hoard/archive/display or something.
stuff for the grinder in TPS. In BL2 I even had trouble letting go of purples because I might have even used a golden key for it. In TPS purples are far easier to obtain via the grinder, for example.
Simply being unsure which of a bunch of guns are actually better. It’s often not clear.
In BL2 I don’t see any problem with hoarding or not as I always feel the need to replace my gear whatever it is after each 2 to 5 levels.
In BLTPS though, sometimes I’m confused on what to use due to smoother scaling. I never considered grinder at all due to how it works with the items’ levels, so I always sell any unused gear. Thus, creating problems when I had too much starred items as they grow more and more.
You know what? I wish these games are a hoarder’s game like how I like your post.
Please, for the love of all that is good in the world, no. PLEASE. Destiny is the most painfully boring and unrewarding grind on earth and at no point does it ever become fun.
Borrow != becoming same
There’s nothing about Destiny that Borderlands doesn’t already do better.
IMO Destiny’s raid is cooler. Note that I said cooler, not better as I never played Destiny myself. Just looking at videos.
The original release of Destiny did get boring rather quick. I’m talking the first month. You beat it and then felt like there was nothing else to do. The raid was an excellent challenge but a stressful one that took planning just to get a group together for it. And no way to matchmake for that in-game. Still, the raid is good content and the closest thing we have in Borderlands is the digistruct peak. Of which the raid in destiny is more fair to the player about respawns actually.
And now destiny has more raids which are also good. And destiny added a bunch of other things too which greatly improved the replayability and longevity. Though I will say that Destiny is not worth getting today unless you get the version that includes the Taken King.
There’s nothing about Destiny that Borderlands doesn’t already do better.
But Destiny does indeed do some things better. Destiny is far from perfect. Borderlands is not perfect. Some things in Destiny are actually useful and fun and I’d love to see incorporated into Borderlands. And that obviously swings the other way too. Destiny should have borrowed a few more things from Borderlands.
Really shouldn’t use such absolute statements in this case. I can name a bunch of great things that borderlands could borrow. I’ll try to name just 5.
Being able to repeat any mission (without having to reset an entire playthrough).
Weapons that can be configured with different options. (I’d use Dahl weapons a lot more if I could disable burst mode in favor of auto or single fire)
More legendary loot sources that are more of a known path and less random luck. Grind farming the same boss multiple times for a given legendary should change. I’ll happily grind farm a whole map for enhanced changes at a given legendary.
Daily and weekly bounties/challenges. The loot hunt for borderlands 2 was damn fun but I’d love to see more things like that or even something similar to the bounty system in Destiny. Imagine doing bad ass rank challenge style things but for loot. It’s fun just thinking of ways to work on multiple bounties at the same time. And each one completed gets you progress towards getting a random or known legendary item.
Raids in borderlands could stand to be different. Something between borderlands and destiny.
.
Things I don’t want from Destiny:
I don’t want an online only game.
I am not interested in stupid hard secret challenges like the black spindle challenge in destiny.
I don’t want boring classes that are barely different. Borderlands certainly knows how to make unique classes.
I don’t want a self res/attack action skill that gives you the incentive to barely use your action skill because otherwise it won’t be ready when you need it to self res.
I don’t want content that becomes irrelevant because you’ve leveled past it or because later DLC/patches literally changed the world to make some old content non-existant. UVHM in borderlands 2 and TPS is great. Borderlands 1 even has an equivalent if you do things in the right order. Borderlands games also make the DLC optional really well. Destiny is very bad about invalidating non-upgraded players. I suppose they think it makes players buy sooner and play more while their content is still fresh. Yet you can end up feeling like a game you bought a year ago is now a coaster if you didn’t buy any DLC. Or that a character you played a lot is now useless with the new patch. That the endgame content you were enjoying 2 weeks ago is now behind a $40 locked door. The things you were doing aren’t available anymore.
Now if this is going to happen I really doubt it would gell for me.
Dunno, it strikes me as odd, though not as much as people wanting to be able to customise their gear while farming is part of the game.
I received an all Jakobs parts Dastardly Luck Cannon in a trade. It’s a wonderful gun. But it has just one problem. The Jakobs sight. I really don’t like Jakobs sights on my pistols. The odds of me ever farming such a perfect Luck Cannon are astronomical. And the sight doesn’t matter that much, as I use it in Nisha, so am almost always hip firing. But with anyone else, I’d want a scope, preferably Vladof or Hyperion.
Now, if borderlands had some kind of weapons work station, then I could take my nearly perfect pistol, swap out the scope, and make it exactly to my liking. I’d still have to farm or trade to get the pistol in the first place, which is time consuming enough. And then I could get back to actually enjoying the game faster.
Many of us want to play it that way. But GBX have stubbornly refused to loosen the leash on inventory space. It was with some dismay that I discovered that both the bank and backpack space had been reduced from BL1 to BL2. You’d think that all the clamor for more would have been met with some give, rather than a move in the wrong direction.
The result of this clash between what they want to give us and what we demand is the awkward system of mules–characters created for the sole purpose of storing gear we want to keep, but can’t fit. It also means a significant amount of time wasted by forcing us to evaluate gear with numerous individual properties while away from the bank, the stash, the test range, and access to the mules. It also interrupts the flow of the game with needless tedium.
This has always been my main criticism of the Borderlands series. Gear is so diverse that it’s often a lengthy chore to determine which of two similar guns is better. Very rarely do all stats on a new piece of gear improve upon something you already have. The power may be better, but the loading speed is worse, as the simplest example. It’s not a quickie “keep this, drop that” decision, most of the time. The only good way to handle it is to provide ample storage space at all times, so that careful evaluation and choice of gear can be separated from heated gameplay sessions.
We need a little stat on each gun that is a measured calculation of it’s damage over 10 minutes. You could probably do it in a spreadsheet too. Fire rate * Damage * number of times you can empty it’s magazine in 10 minutes. That third number is influenced by how long the reload time is, the fire rate and how big the magazine is.
136 dmg
5.0 fire rate
30 mag size
3 second reload
So it’s what, 6 seconds to empty the magazine? + 3 seconds to reload. So 9 seconds for a full loop. 10 minutes. 10 * 60 seconds. 600 / 9 = 66.66… times you can empty the clip. So, 136 * 30 * (600/9) = 272,000.
I don’t know. That’s the sort of idea I guess. Perhaps they would call it a gun rating and maybe they’d even change it based on range. In long range a gun with poor accuracy would lose points, but it might be fantastic in short range.
It’s a little more complicated than that due to elemental weapons and splash damage. If you want more detail, @Sljm has a post in the Loot and Weapons section on it.
Oh, and critical hit bonus - I forgot about critical hit bonus!