That would be a boomerang. A curve ball is more likely to ricochet and hit me in the gonads.
The main reason I even thought of this is because my generation of gamers has the good fortune of being far enough along in adulthood to afford to indulge our interests. Even so, the time we have to do so, and the other commitments we have with our resources are going to make gaming a lower priority. We can’t be counted on to buoy a franchise for much longer, if at all. Especially when we have a certain amount of entitlement and expectations based on years (honestly decades) of refining our tastes in games.
Gaming has plateaued a bit. Graphics get better, AI gets better, but for the most part the core elements of a good game haven’t changed much since the advent of 3D gaming replaced 2d gaming. For something to seem new, it requires new, less jaded, eyes. It’s these new eyes that will carry a franchise into the future.
Gearbox & 2K have a heavy investment in taking their Intellectual Properties beyond the gaming world. Borderlands is probably the best suited to spawn an audience outside of games, the same way Transformers has managed to create an existence outside of the cartoons and toys of yesteryear. And like Transformers, I wonder if Borderlands will be positioned to bring in a new generation of fans at the expense of the older crew (kind of like what they do with each iteration of TNMT or Ratchet & Clank last year)?
We’ll see I guess, but based on what I’ve seen, I can see them trying to achieve the best of both worlds, a mixture of nostalgia and also a fresh entry point for new players/ fans, unburdened with the need to digest 10 years worth of content to truly enjoy and understand the whole of a game. And then you can remaster and rerelease the classics further down the line like George Lucas does once or twice a decade.