Whoa, back it up there a little. Galilea’s Shield Throw is one of the hardest to stuns to land in the game. Currently I think she’s well balanced - it doesn’t do that much damage, the Caldarius must’ve been really low.
Besides, you killed him with the base damage of the skill, you didn’t stun him and then kill him with it - an attack like Crossblade could have done exactly the same thing.
How can you stun and then kill with one shield throw?
I cant agree with that, I find it to be the easiest, boldour and miko’s stuns are harder and cannot rebound off of walls.
Ghalt’s stun involves a set up, if you miss the pull you’ve messed up.
And Gal can easily pull you into a slow silence and then stun you.
My point was that maybe it shouldn’t be able to both stun and do damage.
That in my opinion would make a more balanced level 1 helix choice, and if you think she is balanced now… They are giving her more health.
You’re serious? Boldur’s is INCREDIBLY easy, unless you’re in a really flat, open map with no objects. Try hitting a Thorn or another character with a tiny hitbox as Galilea, and you’ll see how much easier Boldur’s is.
Defender. Takes an objective, holds the objective, kills everybody trying to take the objective. Slower than the melee Attackers, but still lethal, requiring more defensive play.
I was referring to the fact that you said that Phoebe and Rath can only slow at best whereas Galilea can stun. That has nothing to do with video of your kill as Caldarius dies from the impact, as he would have from Phoebe’s Blade Rush or Rath’s Crossblade, regardless of any status effects the respective characters can add to it. Had you stunned Caldarius and then killed him by attacking him or a teammate had finished him off, then this part would make sense, but as you did not, this is not a correct or viable comparison.
I’ve killed tons of people with a shield throw before. It’s not that it does too much damage, it’s that the Caldarius was that low on health to be killed by it. Also, that really looked like a luck shot.
She’s a territorial defender. If you are foolish enough to step in range of her pull, I feel no pity for you. Even if she stuns you, it’s not particularly hard to run away from a melee character, least of all when they’ve already burned their stun to initiate.
Her desecrate is the only op thing about her, and that’s only because it doesn’t require you choose between a few of the CC options.
Just move around her helix options a bit, so she can’t have a pull, silence, slow and wound in one skill. If she had to choose between a silence or a wound, or between a pull and a slow, it wouldn’t be so bad. And it’s not like it would make her unusable, just more balanced in general.
I find mikos stun pretty easy to land but I have played a smattering of Galilea so I am not the best to adequately gauge it but I will say the major difference in theory is that people will try to avoid Galilea and if you miss the desecrate pull the stun should be much harder to land. However for Miko, characters that need to get into melee range to deal with Miko are incredibly easy to stun( like Galilea)
Overall I would say that landing mikos stun is not hard. I have even gotten a lucky stun in against a caldarius
I’ve found it difficult and I know some people have gotten used to it, but I still think it’s fundamentally fine. Galilea does need a rework probably, she’s really crap sometimes and fearsomely powerful other times. Shield Throw is currently fine though.