I find the value that people attach to xp and credits a little funny.
I’ll never be playing this game to get some more credits or some more xp, I happen to get them when playing (and sadly enough need them to get the most out of my characters).
If the game isn’t fun then why would I care about xp & credits at all.
The point is, trying to make the player feel rewarded. If you don’t like xp and credits, then what do you think would give you that rewarded feeling, enough to not surrender that easily.
It is also a fact that a part of the playerbase is complaining about how long it is to level up character and get enough credits to buy characters+loadout+bank space, and so on.
I’m gonna echo Waeren here. The currency and XP aren’t going to make me stay in a game. but, I do know something that will:
Fast-tracking matchmaking. Basically using your system as above Zefyris, but instead of adding a reward, it increases your priority in the MM queue. In short, people who stick out matches more often, play more often. People who don’t have to wait in line.
Err no. Allowing faster match making for premade teams that stomp their opponents (meaning, having the ElO actually allowing them to match against lower level opponent) so that they can stompstompstomp even more? Sorry but no.
The point of the change is to motivate players to play the game, not to disgust a majority to please a minority.
Because you cannot just reward with faster match making losing peoples. Peoples will complain that they’re more rewarded than by winning.
Furthermore, that kind of reward is completely obscure. matchmaking time heavily varries depending of the moment you queue, so no one could clearly see a difference. It wouldn’t satisfy anyone.
So, same question again.
The only rewards I can see as interesting for players is (in order of interest they may show)
-platinum
-character xp
-credits = loot
If you have any other suggestion, please give it. But faster MM is a no.
It doesn’t just 'tend to". 90% of the time it’s too early or completely unnecessary.
It really depends, I’m sure I’ve called surrender votes that some people would think are ridiculous.
I’ve stated before that this game basically has 0 comeback mechanics due to the timer in the match. So once you get behind early and late game the comps are about equally strong, you will be relying on the other team being stupid and needlessly overextending or dying.
If I have to play 20 minutes like that keeping my fingers crossed while my team mates haven’t said a word or bought a bot I will most likely surrender.
But now with the at times rather long “competitive” queues I’m less inclined to surrender like that.
That’s completely unrealistic.
In incursion, I’ve lost match that we dominated all along and heavily by a single push that lasted 2 minutes long and destroyed both sentry. That’s the time you need when level 10 sometimes.
One single mistake of a team leading to 4 or 5 deaths successively with a 50 sec timer (level 10…) is more than enough to completely return the situation even if you were winning 100-30 or something.
Same thing with meltdown. After 250, it’s far harder to protect your minions due to having to overextend a lot, + characters that are “late bloomer” starts to really get strong around that time.
No comeback mechanism? Hello no. The only very snowbally mode is capture. The other two aren’t.
As I said, if character strengths are equal you’re relying on the other team overextending or making a mistake.
If I’m playing this game to win and I take your first sentry down I will NOT be pushing your second sentry down ever. Why would I? I can control most of the shards, most of the map and there’s a timer I can run down.
Same in meltdown, if I get minions in after the grinders have moved and have a lead I have no incentive to push past mid. I can clear waves and that’s it.
I don’t think you understand this game since you’re entirely ignoring the timer.
Sure incursion and meltdown aren’t as snowbally but they do not have a comeback mechanism. This is not dota2 or LoL where you are forced to end the game.
players can easily become greedy. It happens all the time. I’m a very cautious player but it happens to me as well. Including one that ImO triggered a defeat of our team that shouldn’t have happened.
Ummm, I didn’t say anything about messing with the ELO. I simply said that you are bumped up the queue for priority. If you’re five games in, but the same ELO as me when I start for the day, you SHOULD be ahead of me in the queue unless your ping to that game is really bad. if I’m higher in ELO, then yeah, I should be ahead of you for a suitably matched team.
I’ll say no to all three right out. I’m a person who favors surrender, and there is nothing more obnoxious than to have someone refuse to surrender, because THEY want to get platinum or loot and will hijack the group to do it. Your goal here, is not to discourage surrender, but to ENCOURAGE sticking a game out, win OR lose. So you can’t base the reward off of avoiding people profiting by losing a game. if you want people to stick out a losing match, it has to be in their interests as well as the winning team. If it’s not, this will never end.
As I said, you’re making mistakes and that’s the only thing that’s giving the other team a way back in. That is not a comeback mechanism if anything it’s a lack of discipline.
Don’t get me wrong I tend to keep pushing as well since there’s nothing on the line anyway. But if there was a decent competitive/ranked mode I would not be making that “mistake”
If queues are quick I am not going to spend 15 minutes or whatever waiting for someone to screw up and hope my team capitalizes on it.
“If queue times are quick…” If queue times were quick, I probably never would’ve started this thread, as the other two gripes in my initial post are minor by comparison.
But they’re not, which is why I’m so anti-surrender.
You’re not getting a faster MM without broadening the MM at the same time. The problem of the long wait isn’t that you’re waiting for other players to go before you, it’s that there is not enough players with an ELO clsoe to you to start a match.
You can’t enter a match that is already running, too. Nor can you replace someone ina team that choose to rematch together, either. Or being put into a premade, either.
So yeah, that doesn’t work.
Surrender is not needed to begin with. in sport, when you’re losing, you don’t have a surrender button. EVEN if you’re taking a beating.
And we’re not even talking about taking a beating here. I’m FORCED to surrender because others vote for it.
You say you don’t want to be forced to stick with a team just because they want the reward? Do yuou realize that it’s exactly the same than what I’m saying? I don’t want to be forced to surrender just because there is no incentive to even make a little EFFORT and TRY (just, try, you know) to play and win a match.
'omg we’re not crushing them, it’s hopeless, I died twice, oooh, they’re leading by 2 points, lets spam the surrender button until it’s accepted".
Look, just to be clear, if the surrender was only used when you’re taking a beating, I wouldn’t be upset about it. But it’s not the case.
The reason you’re refusing my proposition is exactly the same as the reason I’m wanting that change. I hear you, but I can’t agree. The difference is, with my proposition, you may be forced to remain, but at least you’re getting rewarded. In my case, I’m not being rewarded, and I’m being forced all the same.
As I said, you don’t surrender or rage quit in any sport, why surrendering when there’s like 10 minutes left in a game?
No, not really. Mistakes aren’t the only way. Your team can simply manage to do it by playing together. You would abandon all possibility of winning just because you’re not guaranteed to have that possibility?
I think there might be some reading comprehension problems, so this is getting pointless.
There are NO comeback mechanics other than the winning team screwing up. IF I’m on the loosing team and they have shown 0 signs of communication or teamplay and don’t have a lategame comp then I’m generally not interested in hanging around for 15-20 minutes hoping for a miracle.
There are some variables that can change this such as “casual” queue, having some people you know in the game, long queues, …
And to answer your question, if both teams know what they’re doing then with the way this game is set up I don’t think there’s any possibility of a comeback.
The lane becoming longer after 250 IS a comeback mechanic.
And comeback happens all the time, especially in incursion, despite the “no comeback mechanism”.
Why, because while there is no mechanism dedicated as a “comeback mechanism” on incursion, the evry fact that you’re levelling up but the sentry remains the same IS a hidden comeback mechanism, because it’s making it easier and easier to destroy the sentry in one single push compared to early game. That’s why so many latye push can turn the tables. There is no need for more than that.
Again, you’re assuming that the winning team is somehow interested in finishing the game before the timer runs out. I honestly don’t see any reason ever to take that risk.
Get the lead and keep it. The fact that most people don’t seem to realize this is a different story.
There aren’t a lot of really competitive games being played but if you check the tournaments it’s pretty much looks like the team that gets the lead wins.
No, I’m not. If they don’t want to push forward, it’s even better, giving us the time to organise and push big time ourselves. the gap will be less large than if they keep pushing, which allows even more for one single push bringing back the situation in our favour. Again, a won game is a finished game. Till then, if you want to think it’s better to wait for the losing team to react after you too kthe lead , your problem. Saw so many teams lose by doing this. LAte game one single good push can down a sentry, yet your team is thinking somehow that this push will not happen and isn’t pushing to widen the gap and end the game. It’s a really risky bet.
Not really, more control of the map is more shards, more xp/levels, more thralls, … If you sit back on your smaller part of the map you’re at a disadvantage that you won’t be able to make up until everyone hits 10, if you try to poke out we got the level and gear advantage. If you wait things out and go for a last minute all in push the winning team is closer and can just counter so again your point is moot.
If you want to see this in action watch any high level dota2 game where the team on the backfoot gets contained and starved out.
Organizing a bunch of randoms in this game is bloody impossible, in a 5 vs 5 premade situation people should be smart enough to make the right decisions.
Edit:
Regardless of the above when it’s random people vs random people it’s all up to luck on who screws up the most. If it’s my team and they don’t shows signs of improving the game turns into a waste of time.
How is it a waste of time? Just because you’re losing? So I suppose in sport they should surrender as well. I mean, if they feel they have no way to win, why continue, it’s a waste of time, right.
No, seriously now. You’re liking playing this game, right? If you like playing it, why is it that it require you winning or having a good chance to win to actually enjoy playing it? If you feel like you have less chance to win than to lose, then it’s not fun any more, it’s a waste of time and we should all surrender?