Is it to easy to Surrender...? And other stuff... The ramblings of a disgruntled, old gamer

It is about playing the game you say. And playing the game is about fun. The majority of one side is not having fun anymore if they surrender.
But they should better swallow their frustration and keep playing, so AVR can have his way. Is that what you are demanding?

Also you paint a picture that all your surrenders you encounter are so terribly premature. Well, I have more then 150 PvP matches so far and I count the times when I wondered why the surrender is happening already at one hand. And even then I did not complain! Play with friends if you are allergic to it or accept that playing with randoms comes with all kinds of things you might not find ideal.

The surrender option is there for a good reason, even if its abused sometimes (which is debatable in my opinion, since how can you abuse something, that requires a majority vote).

Not much to learn if the enemy team plays three leagues above your own. Things which would worked out great in even matches, will fail miserably.
And to restore your faith in humanity, I can assure you that all who vote for surrender want an even match as much as you do, and not just a onesided matches in their favour as you are implying.

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Only surrenders I see now are when one team gets completely stomped on. Or they have a afk/leaver and surrender needs to be there for these situations.

Yesterday I played 3 matches in a row where the other team surrendered literally seconds after the first sentry fell (meaning they had called the surrender vote prior to it falling). These matches weren’t complete stomps. Yes, we had a push advantage at the time but that’s how it goes with Incursion matches. Later on I played other Incursion matches (we won some, we lost some) where there was no surrender.

I’ve played matches where the team that has lost the first sentry has come back and won the match (I’ve been on both sides of this several times). It really is too early calling a surrender when just the first sentry is destroyed.

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Some platinum anyone? :wink: That or give some for completing matches.

That’s what some might call a “learning experience”.

I don’t know about you, but when I got my a$$ beat as a child, I learned what not to do…

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My $0.02 on the matter.

As long as these matches are, it isn’t hard to spot a trend of success or failure. If you have someone who goes 1/9 before the first six minutes go by, it’s doubtful in the remaining 24, their gameplay is going to turn around. Depending on the role they’ve chosen and what’s required of them, it can easily go from 5v5, to 5v4 just because they are hurting the team more than helping.

To that end, I think surrendering is a valid option. As in Chess, Hearthstone, or even Starcraft; past a certain point, a match is mathematically decided. Nothing will change that; not good play, not even disconnected players. Make the surrender and end it cleanly, with a modicum of respect.

Conversely, I find people who refuse that moment infuriating. It’s THEN, that I’m considering leaving the game. I will not spend 30 minutes getting kicked around, to reach the same conclusion I came to 20 minutes ago. In all my time playing BB, all the matches I’ve won, lost or quit before the end…there has been exactly ONE match where I was wrong. Where the outcome changed so radically that defeat became victory. And though I have been wrong, I won’t sit and waste time on the CHANCE I might be wrong.

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All I know…is that we were in a semi losing match of metldown, 97 to 170, and…they just up and surrendered. When the game had barely even started. Wish they made the timer a bit longer :confused:

WHY do ppl surrender in a incursion-game with 59 - 77 and 13 min left to play, both teams were full teams and kills were balanced?!?!?!?

Happened to me a few minutes ago, i don’t get it. I have seen soooo many games where my team lost his first guardian after 10min and the other team seemed to be too strong and we won the game in the end close to 30min.

I don’t think the learning experience should a trial by fire. There is no PVP tutorial so for a casual new player to learn by getting rekt is gonna turn people away. I do agree though the surrender time needs another look for being longer into the match to see if things get better.

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I have my share of surrenders but me and my friends only surrender if we’re all just getting killed left and right and there’s only 15 minutes or less left in the game. Just because we lose our sentry doesn’t discourage us. We’ve had multiple games were there’s maybe 10 minutes left and ours gets destroyed but we make and huge push and take theirs out along with raising our score higher than the other ream. If we decide to surrender it’d to find a new game and keep playing rather than just feed the opposing team and keep getting killed. I do agree tho thay if we surrender the other team should get a bonus for it.

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“” I don’t think the learning experience should a trial by fire. There is
no PVP tutorial so for a casual new player to learn by getting rekt is
gonna turn people away. “”

There is a tutorial while you wait until the match begins in incursion, what above that could a tutorial teach new players? There are shards, there are structures to build and the tutorial teaches the players the goal of the game-mode. There is not so much more to know on top of that. No matter how much a tutorial tries to explain … it allways needs alot of practicing to get better, to learn the maps … it’s the same in all pvp-multiplayer games.

The big issue is – alo of ppl don’t want to understand that they need to practice, they are impatient and hate to lose - that’s all.

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I don’t mind that surrender exists for when you’re down 1-2 players and way behind etc etc, although I mostly just play games out anyway.

The problem I’m having lately is people just want to surrender immediately if they’re at any kind of early deficit.

I was playing a pug with a group of lvl100s, the enemy made an early push, put 1 damage on our sentry before we pushed back and regained central control.

Then suddenly they all vote for surrender 8mins in with the score at 99-100.

What kind of match are these people hoping for exactly?

I just had a match where one teammate disconnected at start and we were down 35-295 by the 25 mark because other three teammates huddled in the back corner by our shard dispenser trying to pepper around the corner. All three of them. Being the only melee with no support behind me I was repeatedly wrecked by the opposing team.

So I said screw it and just waited at base until we could vote to surrender then someone did and I voted in favor to wrap this up and find a new team.

Someone actually voted against it. So now we had to wait another 5 minutes or so until 18 minute mark to vote again (id stopped playing and was just on my phone in the meantime) then we all left.

Point being, dang right I’ll vote to surrender when there’s no fun and no point.

I don’t surrender because I’m behind, I vote to surrender when I can see its just gonna be a wipeout match due to bad team makeup.

I don’t mind an uphill battle but I hate just wasting time and effort.

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This has happened to me so many times its not even funny. Even had one where we pushed back and knocked their sentry down a bunch and was about to destroy it. Surrender screen pops up and i think, “wow they surrendered, thats surprising”

then I noticed it was my team that surrendered. :neutral_face:

I’m sure it’s probably been said but DROP IN DROP OUT DOESN’T WORK BECAUSE IT CAN’T WORK.

Caps to emphasize, not to sound aggressive. The point is, in MOBAs and this game alike, espeecially this game, progressive leeveling doesn’t work in PvP if you load into a match halfway though. You halvee half their health and deal half their damage and have no helix choices to make you play better.

It. Doesn’t. Work.

They could load you in at the minimum leevel of a player in pve, but in PvP there’s still no viable option really. And how would you choose your character? would they show you the other team but not your own? And your team could msg you if they can see your joining, to tell you who and what to pick for the battle, in case maybe you have to focus on shields.

Also, players who drop in 90% of the timee hate it, because people leavee because the loss is to great and it isn’t even time to surrender yet, at least in capture (had a match, 4v5, one afk, 2 of my team mates left, and then the afk left, and the om was nice enough to give me 2 kills before they won’t at like 11-12 minutes into the game (I was WF btw))

This actually annoys me. Whenever the voting for surrender comes up. I wish they would get rid of surrender. Just at least attempt at a comeback, a lot of times I had made a come back when the first sentry is dead. People just give up too easily nowadays.

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@Psychichazard yet another one for you to merge

I think the surrender needs to stay. I hate playing matches when my team loses a person and we start getting dominated. Tf is the point in playing a meltdown match when the score is 300-25?? I surrender so i can get on with it and start a new match that i possibly have a chance of winning

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I definitely agree that people are way too quick to surrender most of the time (I’ve had people vote for a surrender when we’re winning, I really don’t get that.)
But at the same time, I’ve been in too many games where no one can even make a push out of the base, and it’s obvious we wouldn’t make a win on score alone.
Sometimes you’ve just gotta know when to call it, 'coz sometimes this “Grr, never surrender!” mentality just means they’d rather waste 25 minutes dying in the front door of the base. :frowning:
So while people seem way too eager to just rage out and give up, I find it to be a viable, if overused option :stuck_out_tongue:

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You can just tell when it’s going to go south.

Scenario: A non aggressive Montana keeps dying despite having a Miko and Alani. You see the Montana, half dead, staring into distance and halfheartedly fiiring off rounds into a shard cluster before finally quitting.

Do you surrender? y/n