I have a very strong feeling now, that mastering a character, challenges and lore shouldn’t be considered a single entity.
- Lore is just a lore, it doesn’t necessary have to be difficult to get. Same with character specific legendaries - they are like 6th helix mutation, some are useful, some - not that much.
- Challenges - there are plenty of them in the game, they can be of any sort and difficulty, more of them can be added in future. Just let them be what they are - a reputation thing, not barriers everyone has to pass to get to some essential parts of the game.
- Mastering a character - a title and an achievement - whatever devs want it to be; I’m not sure about the core idea behind it. Should it be another hard challenge to show off you are strong with that hero? Or should it be just a sign you got everything for this character, as it is now?
im on ps4 but thanks for the offer.
thanks.