Is K:D even relevant?

Thank you it’s a moba. Don’t know how many times I gotta tell ppl this lol. Has anyone player the beta and won a game with like 0 kills? I have that minnion pushing was real.

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You may also be interested in a similar discussion in this thread - Player score determination

I don’t think it’s an issue that’s big of an issue, I just think it’s not necessarily the best way to determine how well you did.

But at the same time not being there for your team, so you don’t die and have a happy k/d is also pretty bad.

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Exactly. Very rarely do I see a player with poor k/d topping the leaderboard with minion kills, assists, or anything else of that nature. Not saying it can’t happen, but in my experience it is very rare. The sheer fact is that the more time you spend dead, the less time you spend contributing to the team.

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Agreed. Don’t know why the score doesn’t take into account minion kills, sentry damage, healing etc.

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(As a note, I fully agree “Score” shouldn’t be based solely on Kills & Assists; this post is about K:D as a method of judging in-game effectiveness.)

As people have said, the K:D ratio is pretty hard to apply any value to across the board because the Kills score only really indicates effectiveness on certain characters. I think it’s absolutely valid to expect Marquis to have a solid Kills score, much like Reyna should have a solid Assists score and Oscar Mike should have a solid Minions Sent To Fiery Robot Hell score. Different characters are awesome at different things, and that’s part of what makes Battleborn rad.

But while the value of Kills varies greatly, Deaths on the other hand strikes me as a much more consistent measurement than Kills or K:D. Because some characters should be getting a big K, but nobody wants a big D.

:wink:

No character has been designed with death as a necessary or encouraged part of their kit, and there’s no role in the game that is helped by dying: even tanking is a role about mitigating incoming damage to prevent deaths, not dying for the cause. Whatever your role or chosen playstyle is, you can’t do it from post-death spectator cam.

Deaths are gonna happen, certainly: finishing a game with a handful of Deaths on your card just means the enemy team wasn’t massively outclassed (or asleep :stuck_out_tongue: ). And sometimes you’re on the receiving end of that massive outclassing and just get absolutely torn apart; it happens. But if it’s happening all the time and you’re racking up a dozen-or-so Deaths per game, then I guarantee you’re taking unnecessary risks, or not paying enough attention to your surroundings, or not learning from your mistakes, or not playing to your strengths, or your character’s, or something. And I’m not an elitist at all when it comes to online gaming, and I’ve never abused someone in a video game, but I will absolutely use those 16 Deaths on your sheet to silently infer that you weren’t helping much. :wink:

I’d probably be able to confirm that with the rest of your stats during the post-game, since it’s hard to pull good numbers on the other statistics when you spend half the game waiting to respawn, but at a quick scoreboard glance I do think Deaths by itself provides a much more accurate assessment of effectiveness than Kills or K:D and actually maintains validity across the roster.

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Yes its true, reckless deaths hurt the team, because you take yourself out of the experience.

But what people forget, is assists. How many Mikos have bad K/D’s? Probably a lot of them, but if you look at healing and damage taken you can see the value beyond the bad K/D.

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Is there an emoji for death by laughter?

Yes that is very true, But even then not dying is still important. I expect that a healer will have a negative K/D ratio but the fewer deaths the better.

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Defense wins championships.

I try to only die as a worthy sacrifice, but I high tail it the hell out if I’m feeling the heat. It’s why I love sprint boosting gear on melee so much. In and out. Mission accomplished. But even then the focus usually isn’t on killing, but anything else. I only kill players interfering with an objective or something vital to it.

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My K:D ratio was negative. Had a crazy amount of assists though. Playing support most of the time ( as well as tank) and caring more about minions than finishing off other players really didn’t help. Especially suicidal teammates that I supported and died as a result when they either fled the battlefield with a good escape ability or simply died despite my heals/support due to being far too reckless, leaving me alone behind. THAT didn’t help.
My W:L ratio was IIRC largely positive (but not overwhelmingly positive either) though.

I agree objective> k:D ratio. I see peoples disliking battleborn because of the long TTk it has. but killing isn’t the goal so who freaking care about long TTK? Quite contrary, the game works better that way.

And score should be changed indeed. This isn’t logical.

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That’s actually why I prefer BB to OW, TTK in that game is so short that it really doesn’t require skill to win a fight from the gameplay I have seen.

Just like a moba, this game at least gives you a chance for a good brawl.

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Lol “big D” im so mature

Yeah big K/D is usually more a sign of how uneven a game was more than anything else, when one team is just spawn camped then it doesnt even matter. A close even game isnt going to have scores like that. Often times when you know your team has the edge then whoever wants to roam and gank can usually do it. Boldur is fully capable of KILLING, but his slow attacks leads to his kills being taken by rapid attacking or burst-damage allies and thats fine, your team knows you helped. Good tanks should be setting up situations for your Attackers to capitalize on, thats why you always Ping a target. You push into enemy lines and drag one of them kicking and screaming out of the herd and throw him at the mercy of your allies guns.

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I agree with everything you said after this, and here’s why - image
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^I had a game on meltdown where we were murdered the entire game and still won by a close margin though.

Cant tell how close those games are objectively, but by ‘scores like that’ i mean one person on the winning team with a massive K/D discrepancy. A lot of games seem to be deliberately dragged on for the sake of more kills rather than just doing the objective. But its totally possible for teams to have a lot of trades and end up with high kills on both sides and holy ■■■■ i dont think i’ve seen 19 deaths on ANYONE in the entire EA x.x silverstone3 aint no quitter

Yeah, I have a screenshot of a game where we were 31 kills ahead and still lost, but I think that came down to my team playing for kills over objective. Still, the point is sound, a team can die a lot and still win. 31 kills though? Lol :confused:

Lol 19 kills isn’t my best and not the highest I’ve seen either, but in a game like BB with slow TTK high kills are infrequent.

The thread we were just on where I linked you to this one, watch the video posted that guy went 24-3 with Thorn.

I’ve seen screenshots on Twitter of 29-2 Orendi and 34-0 Marquis.
THIRTY FOUR TO ZERO! HOLY SH*T! You’re doing something wrong if you can’t kill Marquis and he kills your team 34 times… :confused: