skeksis_SYL
(Skeksis Syl)
#48
I would probably have stopped playing this game if they took out all the stuns. I think they are essential to characters and there kits. But I don’t think a stun belongs in his kit at all.
Yes the placement of helix levels can determine how balanced a character is in playing them. And it makes it hard to truly understand whether the helix makes the character overpowered or not or if it’s just the character “coming together” and this particular debate is gonna happen for awhile about KU regardless of how I feel about it. The only expertise I can offer is my general affinity for late game bloomers and there positions amongst each other. I will never feel like bolas is balanced because there is entirely too much to indicate that it’s broken in my eyes. If KU is meant to be a late bloomer he has the strongest skill in the game only next to orendis who’s is an ult with about 4x the cool down. I think that speaks volumes about the balance of the skill itself
OP is OP no matter if it’s early, mid, or late game.
Yes. OP as in overpowered.
Jacuzzi
(Jacuzzi)
#53
So what do you reckon? Reduce the stun time to 1 sec?
I think the damage should remain.
As the bola snare seems to be what everyone hates so much.
skeksis_SYL
(Skeksis Syl)
#54
Honestly? I’ve no idea, considering what bola can do. I don’t think it should get any cc past a slow. Any other cc with how easy bola can hit people feels incredibly dirty. The rest of him seems rather balanced. Though a few ppl dislike stacking damage amp drones on him
beta382
(beta382)
#55
Lol are you serious OP? Kid Ultra is hilariously broken. Bleed that almost TRIPLES a skill’s damage. Can shoot three Bolas at once (all applying full bleed, so each one can do nearly 4.5x damage because of bleed). Then they bounce off of walls a ton, homing in on you, still doing full damage (which can zero you instantly if you are near a wall). Finally, these homing bolas can STUN you for two seconds. A fast traveling ranged stun, with homing capabilities, in which three of them are shot at once, dealing ridiculous bleed damage to boot. It’s a free kill every 15 seconds, unless you are on a team of morons (and even then, it’s a free solo kill for Kid Ultra every 15 seconds against any squishy character). It doesn’t matter that it takes you 9 levels to get the stun, it’s still broken. It’s broken at level 1. It’s broken at level 4. It’s broken at level 6.
I fully expect Bola’s helix synergy to be nerfed to the ground, and soon. I mean massive (50%) bleed reduction, reduced damage (including bleed) on each bounce, and no stun unless it is a direct hit (no pass through, no bounce).
Also, stacking damage amp drones is an issue. For two reasons. One, it’s a potential 81% damage buff. Two, it bugs out, so that if you lose a single drone, you lose all stacking and go down to 16%. You can’t stack again until you lose all your drones first.
However, reading this post, where a developer comments that Boldur has been performing as expected in terms of damage output since the update buff, has made me lose what last bit of faith I had in the balance team. Gearbox is fantastic at world creation, but they have proven too many times over the relatively short life of this game that they are clueless when it comes to character balance.
3 Likes
cadecampbell
(Aurox, omnidimensional horror)
#56
I think your really misunderstanding the balance teams perspective, they want everyone to be dangerous but in different ways, and while I agree they are looking at boldur the wrong way, he is going to be toned down in damage
beta382
(beta382)
#57
I mean, they literally say otherwise. They are okay with his damage output currently.
Dr_H0H0
(Dr H0 H0)
#58
He was referring to his axe toss (At least I hope he was) so i replied and told him about how Axe Mastery is broken currently. I always play Boldur when i run into devs online to show them he’s broken and needs to be fixed.
cadecampbell
(Aurox, omnidimensional horror)
#59
I was, plus we have to remember his axe mastery is bugged too, really once they fix axe toss helixes (hopefully they do) he will be fine besides stupid movement speed
Dr_H0H0
(Dr H0 H0)
#60
I’m talking about the reddit post where a dev said Boldur’s damage is right where it should be.
beta382
(beta382)
#61
Once you finish with that pls play Kid Ultra against devs thank you.
Dr_H0H0
(Dr H0 H0)
#62
Already mentioned to Randy the day he came out that his bola’s were op and he said they were gonna look into it so I expect next big patch he’s getting some helix changes. But sure i’ll play him next time i run into one. 
1 Like
cadecampbell
(Aurox, omnidimensional horror)
#63
Me too, but they also said the axe toss was a hot topic
dantesolar
(PSN:Santbech_2038)
#64
They just need to Fix his healing… Other 4 characters in my team can do the dmg while i heal but with such a crappy heal i need to deal dmg too or our team will get outlvled/pushed back
cadecampbell
(Aurox, omnidimensional horror)
#65
His healing is good though and gives extra health
RealCade
(Cade)
#66
But they don’t get the extra health if they are hurt because the drone needs to heal the 200 health it gives. If they are missing even 1 HP you are wasting a lot of the drone healing the 200 health it gives you. In most practical cases you don’t even get the 200 health because your trying to heal your hurt teammates rather then stack health on the full HP ones.
cadecampbell
(Aurox, omnidimensional horror)
#67
You get the 200 right away and then it stacks more