Op…lol

Yes. OP as in overpowered.

UP like Boldur! J/K

So what do you reckon? Reduce the stun time to 1 sec?

I think the damage should remain.

As the bola snare seems to be what everyone hates so much.

Honestly? I’ve no idea, considering what bola can do. I don’t think it should get any cc past a slow. Any other cc with how easy bola can hit people feels incredibly dirty. The rest of him seems rather balanced. Though a few ppl dislike stacking damage amp drones on him

Lol are you serious OP? Kid Ultra is hilariously broken. Bleed that almost TRIPLES a skill’s damage. Can shoot three Bolas at once (all applying full bleed, so each one can do nearly 4.5x damage because of bleed). Then they bounce off of walls a ton, homing in on you, still doing full damage (which can zero you instantly if you are near a wall). Finally, these homing bolas can STUN you for two seconds. A fast traveling ranged stun, with homing capabilities, in which three of them are shot at once, dealing ridiculous bleed damage to boot. It’s a free kill every 15 seconds, unless you are on a team of morons (and even then, it’s a free solo kill for Kid Ultra every 15 seconds against any squishy character). It doesn’t matter that it takes you 9 levels to get the stun, it’s still broken. It’s broken at level 1. It’s broken at level 4. It’s broken at level 6.

I fully expect Bola’s helix synergy to be nerfed to the ground, and soon. I mean massive (50%) bleed reduction, reduced damage (including bleed) on each bounce, and no stun unless it is a direct hit (no pass through, no bounce).

Also, stacking damage amp drones is an issue. For two reasons. One, it’s a potential 81% damage buff. Two, it bugs out, so that if you lose a single drone, you lose all stacking and go down to 16%. You can’t stack again until you lose all your drones first.

However, reading this post, where a developer comments that Boldur has been performing as expected in terms of damage output since the update buff, has made me lose what last bit of faith I had in the balance team. Gearbox is fantastic at world creation, but they have proven too many times over the relatively short life of this game that they are clueless when it comes to character balance.

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I think your really misunderstanding the balance teams perspective, they want everyone to be dangerous but in different ways, and while I agree they are looking at boldur the wrong way, he is going to be toned down in damage

I mean, they literally say otherwise. They are okay with his damage output currently.

He was referring to his axe toss (At least I hope he was) so i replied and told him about how Axe Mastery is broken currently. I always play Boldur when i run into devs online to show them he’s broken and needs to be fixed.

I was, plus we have to remember his axe mastery is bugged too, really once they fix axe toss helixes (hopefully they do) he will be fine besides stupid movement speed

I’m talking about the reddit post where a dev said Boldur’s damage is right where it should be.

Once you finish with that pls play Kid Ultra against devs thank you.

Already mentioned to Randy the day he came out that his bola’s were op and he said they were gonna look into it so I expect next big patch he’s getting some helix changes. But sure i’ll play him next time i run into one. :acmaffirmative:

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Me too, but they also said the axe toss was a hot topic

They just need to Fix his healing… Other 4 characters in my team can do the dmg while i heal but with such a crappy heal i need to deal dmg too or our team will get outlvled/pushed back

His healing is good though and gives extra health

But they don’t get the extra health if they are hurt because the drone needs to heal the 200 health it gives. If they are missing even 1 HP you are wasting a lot of the drone healing the 200 health it gives you. In most practical cases you don’t even get the 200 health because your trying to heal your hurt teammates rather then stack health on the full HP ones.

You get the 200 right away and then it stacks more

Yeah it gets added to you max health but it doesn’t heal what it gave you immediately if your hurt. It has to heal what it gave you overtime instead of an immediate 200 heal+Health over time.

Which is weird, since it’s inconsistent with the recent “increases to max health heal you that amount” fix for gear. Maybe it’s because it would technically be a burst heal, and they want to avoid that aside from the late helix, but it does kind of defeat the purpose of the heal over time.

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