Might want to clarify that that’s a PvE build. I was confused for a moment with some of the decisions until I saw that you skipped the silence. (edit: fixed now
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I guess I’ll start with the PvP build I run with.
Helix 1. Left: The slow is immensely more helpful than any of the other options. I know there are some people who can make the middle helix option work, but I personally find it to be the weakest option considering that you lose all your range on Catalytic Smash in addition to the loss of the head bouncing technique.
Helix 2. Right: It’s basically 50% bonus damage on crossblade. 60% shield pen in the middle helix is completely pointless, and the shield steal rarely becomes useful in PvP.
Helix 3. Right: More DPS, and double jump is literally useless with very niche exceptions.
Helix 4. Right: 3 second silence on Catalytic Smash. Nothing else really needs to be said.
Helix 5. Left: This may be one of the very few helix options where Rath truly has a choice (PvP wise). The only thing I’d say to actively avoid is the middle option because losing life steal on dreadwind is absolutely stupid. Either of the other two options work just fine, but I prefer the bonus life steal on skills for that burst healing with his ult.
Helix 6: Left: More range on E is pointless. Damage on crossblades is significantly better.
Helix 7: Right: This may be another where none of the options are objectively terrible compared to others. I’d say that 7/10 times the bonus damage will prove more useful, but each skill seems to be able to give actual worthwhile bonuses to Rath. The extra movement speed can help with Rath’s escape options as he has none outside his base movement speed, and Spin to Slow is an interesting option with my reasons for not using it being purely that I just haven’t bothered to give it a shot yet.
Helix 8: Right: Sniping an enemy Battleborn with Crossblade is like trying to catch an observant Caldarius with Alani’s Geyser while blinded. Needless to say, it’ll never happen. Cooldown is much better.
Helix 9: Left: Catalytic Smash rarely kills anything. Bonus damage on Crossblades is just better in nearly every way.
Helix 10: Left: The other options in PvP are nearly pointless. The movement speed allows you to combat quick melee more effectively in addition to keeping your ult on targets even while slowed. While the other options aren’t necessarily bad (and the overshield is actually incredible for advanced PvE), they simply cannot stand up to the ability to guarantee that your ult will stay on a target unless you’re hit with hard CC.
I’m gonna have to agree with Pelikins here and say that Rath’s helix grants him some pretty useful abilities. The silence is amazing, the level 1 slow is his best means of securing kills early on, and the bonus life steal can allow Rath to completely reset a fight by using his ult and getting 400 health back in an instant. I don’t think the good options of his helix are the real problem with Rath’s kit, his problem lies in a lack of choices.
Out of his 10 helix branches only 2 of them really gave him an option. Every other level had an objectively superior choice in nearly every regard. Double jump is pointless, more range on Catalytic Smash is pointless, shield pen on crossblade is pointless, etc.
Rath definitely needs a rework, but not in the way that some people seem to believe. His kit is not completely useless without dreadwind like many have claimed. In fact, I’ve found that head bouncing is a generally more effective way to get kills than the mindless spin2win that everyone complains about. If they nerf Dreadwind, I won’t mind. But at least fix the rest of his helix so Rath actually has options when leveling up.