What I mean is, carriers are far less useful in campaign since salvagers will only take their prey to the mothership. Even if that means committing radiation suicide in the supernova mission >.> I can’t see any reason for them to not take frigates to the nearest carrier. I’d also like to know if salvaging command is ever gonna come back instead of the god awful method of waypointing 2 vettes at a time when you’re trying to grab every ship they’re sending at you. Salvaging as a whole still feels so broken imo, speed of 150? Really? an upgraded HW2 destroyer is 156. A DESTROYER SHOULDN’T BE ABLE TO OUTRUN A CORVETTE INTENDED TO GRAB THINGS.
I see so much work being done on this Multiplayer beta and balancing the races for skirmishes, which is fine and all, but how about making the game that isn’t supposed to be a beta not be basically the quality of a beta release? I’m not intending to sound offensive here, well maybe a little bit it’s hard not to, but some of the errors are laughably bad. Like the raider carrier for some reason not retaliating in any way.
Makes me sad since I’ve had to boycott the game for months now to avoid tearing my hair out, hoping desperately that things will get fixed. But alas, my favourite game’s remake is still broken. In so many ways.