So, among the information dropped about wonderlands is the fact that when creating a character, we pick between 6 skill trees. Now, previous games have given each character 3 at once, and I think we can ignore the fact that BL3 ended up with 4 each (for now at least - wonderlands might let characters add an extra tree later, maybe) and assume wonderlands will have 3 trees per character.
Now, it’s worth noting that the season pass offers 4 “content drops”, so any of those (or maybe all of them) could be additional skill trees, but assuming you stick to the base game, 6 trees seems to be the limit.
Now BL1 had 4 characters with 3 trees each, for a total of 12 trees. BL2 and TPS both had 12 on launch before adding 2 new characters, giving them 18 trees total. BL3 launched with the standard 12, before adding trees for each character, giving it a total of 16. Wonderlands having just 6 puts it far below any other game, and even if the season pass adds 4 new trees, it’s still less than any other game at launch, let alone after added content.
We won’t know how picking skill trees works until gearbox shows us gameplay reveals or actually launch the game, so this is all speculation, but it seems like you pick 3 trees and then you play the game like any borderland game, leveling up and putting skill points into any tree.
Honestly, I’m hoping they add some kind of cool synergy between trees, so that picking, say, tree A and tree B gives a different experience than picking tree A and tree C. Maybe have some Adaptive skills, so if you take tree B, it affects how the Adaptive skills in tree A work and tree A changes how the Adaptive skills in tree B work.
So, for example, if tree A was all about splash damage, tree B was all about fire rate and tree C was all about slamming, there might be an Adaptive skill in tree A that says “after dealing splash damage, your fire rate is increased for a short time”, if you combine it with tree B, bit it says "splash damage and size increased for all slam attacks, if you combine it with tree C. And tree B might have a skill that says “the faster your fire rate, the larger your splash radius” if combined with tree A, but “after performing a slam, your fire rate is increased for a short time” if combined with tree C.
Something like that would make it worthwhile to create different characters and test various combinations, even if only a few skills were Adaptive ones.
But what do you think? Is 6 skill trees enough for you? Any thoughts about how they might work together?