Exactly this. It’s like they grabbed the mechanic from TPS without any regard to BL3 having normal gravity in 95+% of its maps.

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The problem with slam is the animation is FAR too long. It’s far too punishing considering you’re likely in any given point in the game to be surrounded with enemies who can deal LOADS of damage in the seconds that you’re stuck in the animation.
It’s gimmicky at best, aside from MAYBE Amara.
There’s loads of artifacts for it, but there are also artifacts that are far too valuable to make the slam artifacts worth it. Unless they had a slam artifact that causes you to regenerate health/cuts the animation by a third or makes you immune to damage while in the animation, it doesn’t really serve much of a purpose in the game.

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That’s pretty much how it played out!!

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Agree 100%. The only way i see it being viable is if all you had to do was jump to go into the slam. The fact that you need to jump onto something however, renders it pretty much useless.

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Phaseslam has nothing to do with slam artifacts, it doesn’t count as a slam. Just fyi

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Wow, that’s ridiculous. Don’t have an Amara.

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FYI…Sparkplug relic and slam work very well against Rampager.

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Still a worthless anointment IMHO - A jump is like 1/2 a second, even with an AR or SMG you get off what maybe 3 bullets before touching the ground again? I see this as an anointment for Rocket launchers and one shot shotguns like the Flakker where you can jump and easily get that shot off before touching down. I think the anointment on any other weapon like AR, SMG, Pistols is a complete waste. Now i wish i had saved the airborne shotguns and rocket launchers. For now on i will save those

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Unlessssssss,… Mayhem2.0 has low gravity modifiers,… (puts on tinfoil hat):thinking:

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Yeah, Slam is buggy too. I tried to use it one day farming Gigamind, sometimes it worked sometimes it didn’t… in the meantime while trying to get onto something and then jump and slam, I would be taking a lot of damage from incoming fire and sometimes downed. It’s a very very poorly thought out mechanic. If you could simply jump and slam that would make it a lot better but probably still something that I would never ever use…

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Well, I mean the issue is obviously that one: it’s completely environmental. No Vault Hunter other than Amara can do a slam without something to climb on and jump down from.
Two: It’s not that good. Like, it’s kind of difficult to hit and the damage really is nothing to write home about, even with relics boosting it.

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On low gravity maps it works pretty good with a Spark Plug.

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If fracture worked properly it would be awesome!! Fracture doesn’t proc the slam anointed I’ve heard, or any ase anointed for that matter! Oh you didn’t mean phase slam lol

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I actually liked the spark plug relic, was using one during the Halloween dlc and it would clear most weak mobs and take out the skulls. Was too awkward to use without a double jump like TPS though

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Slam would be viable if you could do it by jumping. Not having to get higher than a normal jump. Finding stuff to jump off to slam is more work than just shooting at enemies

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They should add a feature to all slam relics that allows the vault hunter to use enemies as a step for a tiny double jump that stuns enemies for like 0.2 seconds and gives a little bit of height, just enough for a slam.

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For a Zane player, you’d be crazy to even try Slam, why waste all the time trying to set up a slam, when you could just swap places with your clone to do massive amounts of damage. You don’t even need a swap with clone weapon to get the swap bonus, you can get it to 40% o think in the skill tree. But the weapons with 130% on swap added to that will far out do a slam. At least on Zane. It almost feels like Slam was create just for Amara

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I keep hoping we’ll eventually get something akin to the jet packs that were vented out of the sanctuary cargo hold at the beginning of the game. Would make slam and airborne effects actually usable. (/tin-foil hat)

Edit: Those left-handed guns sounded snazzy too.

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But, but, but, a bunch of artifacts make cool lights and splashy things when I slam even though it does no damage. AND you can slam through all the trap doors in the game. And let me tell you, there are tons of trap doors!!

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Think it is more of brainstorming suggestions to a game mechanic rather than figuring out best of best.

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