Is TPS UVHM as terrible as BL2's UVHM?

They both do different things.

While BL2’s UVHM forced you to be at the top of your game and was a very interesting challenge (especially for people like me who hadn’t touched FPS since Goldeneye on N64) it did pigeonholed you into certain choices (some skills didn’t scale well, some gear simply didn’t cut it anymore, etc…) It was a gauntlet, and we did see the best strategies rise up (I became a MUCH better player and theory-crafter, for example)

While TPS’s UVHM makes the cut a bit earlier, and forces you to be a DECENT player at least, and not screw around too much in your choices. Unlike BL2’s UVHM, you can still pretty much use anything you want, but you WILL now notice a difference in efficiency :smile:

In short, having a good build and good gear used to mean you could say “it works!”, now it means you can say “It’s easy!”

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Agree with the general sentiment above: BL:TPS UVHM is way more forgiving than BL2. In BL2, I found that Slag and weapon swapping were critical. In TPS, my Nisha was able to power through with pretty much whatever I wanted to do and whatever random gear I had–I barely used cryo until near the end. Badasses and bosses are challenging, but BL2 was definitely harder on a fight-by-fight basis.

To be fair, one thing that’s also different is that the TPS Vault Hunters themselves seem more powerful and their mechanics generally have a lot of good synergies that scale well, especially once you get a lot of points. So, in a positive way, the better character design in BL:TPS leads to a more forgiving game.

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Honestly, I think TPS’ UVHM is too easy.

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I think its just right. Badasses are badasses, grunts are grunts, few skills are pointless. All seems well in the world.

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I really don’t think bl2’s uvhm was terrible at all. And i really love tps uvhm.

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Not even close.

What he said.

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From what I remember from BL2’s ultimate mode, I can definitely say TPS is less frustrating by far. It’s still difficult at times, but Cryo plus explosives kill just about all common enemies and most bosses. BL2 was “I looked at an enemy and now I’m dead”, TPS is “if I don’t act smart I can easily get dead”.

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No.
There is no health regen. Thank god.
Also, for obvious reasons, you’re not forced to slag everything then switch weapon.

It’s way easier than BL2.

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I think BL2 UVHM should have been a little more mellow. Not much. Maybe without the regen.

I think UVHM should have been more similar to BL1 2.5. So that when you max out you can enjoy your maxed charecter. And if you want to then up the challenge thats where OP levels come in. Then you truely have to find which skills are best suited, which guns are most effective, and not just rush in guns a blazin.

TPS UVHM feels more in line with this. I can run thru as Wilhelm and smash thru most trash mobs, have to consider my surroundings when badasses are around, and i cant just smash thru bosses (NVHM and TVHM i can kill The Bosun in less than a minute or two generally for instance).

Now if they add OP levels you can also get your challenge on.

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lol BL2 uvhm was not that hard, especially on OP0

as long as enemies aren’t immune to the damage type almost any weapon in the game is good enough to kill things

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Scaling in TPS is much less extreme than it is in BL2. Kinder, gentler. Whether you think it’s better depends on how much you like high difficulty. I definitely prefer TPS UVHM over BL2’s. I routinely complete missions 2-4 levels higher than my character, and that would have been impossible for me in BL2.

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UVHM on TPS should be much easier. Enemies don’t take quite as many bullets to kill, and you’re slightly less killable. On a similar note, cryo is more helpful than slag since non moving targets are a bit easier to hit, especially with explosive rounds.

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The challenge in BL2 UVHM was to figure out ways to max your damage output without getting hit (or what to offhand with Sal). It required knowledge of spawns, level layout, the right gear, use of the slag mechanic was mandatory on most builds. TPS is nothing like that and the game is better for it. No slag. Freezing is optional but awesome. More viable options in gear slots. Mobs aren’t as spongy and shields aren’t soap bubbles in a hail storm. Still miss my sniper/nuke Axton though. That was (quite literally) a blast. The gentler scaling in TPS really shows. I feel OP levels will be a must in order to keep the more “hardcore” player base satisfied though.

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In BL2, enemys could kill you by breathing too hard, and you needed to unload entire clips to kill them without slag. TPS is much more reasonable. Slag was the best thing to never happen.

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To the OP:

1.) No, I don’t think that UVHM is as challenging in TPS as it was in BL2.

2.) UVHM in BL2 was only really challenging when a toon was in the mid-50s to early-60s. By the time I had my siren or commando to L72, it was fairly straightforward. BL2 demanded slag, and tons of it, in UVHM. Not having slag available in TPS, I think they intentionally eased-up on the difficulty buff for UVHM. CRYO is a good choice, though. And stacking elements is always wise. Toss a Quasar into a crowd of scavs, then unload on them with a Frigidia (preferably with a Chronicler of Elpis COM, for max effect), and switch out to a Ravager or Spitter once they’re all frozen. You might actually expend LESS ammo that way, than you would in a straight-up firefight in Normal against a similar crowd.

Look, I SUCK at this game, like I did BL1 and BL2. I don’t find UVHM here nearly as challenging as I did in BL2, and it was still manageable for me even WITHOUT spamming the Bee. Hell, I did a whole start-to-finish run of the main quest line in OP8 with nothing but Moxxi gear (and best substitutes where there was no appropriate Moxxi gear, for instance for a shield or COM or relic). Drop into Sawtooth Cauldron in a Siren on OP8 with only a Rough Rider, LEgendary Siren COM, fire Bone of the Ancients, fire Kiss of Death, and fire Kitten. Spend not ONE second in FFYL, wreck massive amounts of face, loot at least 4 (maybe 5) LLMs, and make Brick proud. It’s so easy, a RAbbi could do it. Really.

UVHM isn’t all that hard in either case, as long as you know what you’re up to. With Gaige in BL2, I’d not recommend FotF for a shield, for one thing. It’s a better shield for Krieg. Hide of Terramorphous might be better, at least until you call out Deathtrap, after which I’d go with a Sham or Evolution or … well, something else. Maybe even an Antagonist, which is pretty easy to acquire.

Here in TPS, though, to directly answer the question, UVHM is simply NOT as challenging as in BL2. It’s still fairly rewarding, though.

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TPS’s UVHM is much easier than BL2’s UVHM, due to the lack of regenerating health. (And don’t get me started on the OP levels.) In fact, considering you have tons of skill points and usually plenty of higher quality loot, it’s almost easier than Normal or TVHM.

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I had done literally every single quest (including DLCs) by Level 62. Getting to Level 70 from there took me 20 more hours of killing stuff.

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I also wrote that back in February, and it was about going from 50 to 60…

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Many excellent and well thought out points here!

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I didn’t like it because slag was mandatory, so I ALWAYS had to have some sort of slag utility or I was infinitely screwed, also health gating and poor scaling for some skills (Cloud Kill). Then OP levels, which killed all variety and it was near mandatory you abused grog nozzle for healthgating. I was pissed off Light the Fuses didn’t scale, as I loved being able to go around with dynamite on my back. There were also the Kunai nerf which was dumb as hell, but not as dumb as raving- sob…and Gunzerker of course doesn’t get touched at all. I am glad they nerfed probe, even if everyone got pissed, because I don’t even want to see another 65% Health Moxxi pistol ever again in my life.

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