It does if you hit a real crit in fade away I think

Yeah, that’s what I tried to explain. :stuck_out_tongue:

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You really missed the opportunity of calling that build ā€œThe Unforsirenā€.

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You have truly changed OP’s mind, I still think it is unconventional, but not bad

I’f the Unforgiven is a joke then exploding skulls is the punchline.

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what weapon swapping still works? :o

or you know, you could be someone who aims and taps… lyuda is great mobbing gun if you acknowledge the fps part of borderlands which means actually shooting things accurately not dumping mags into body shots.

It was honestly almost an accident, that build was my intention but I had no idea it would work so well

I think about everyone here is using this gun wrong. The only way I think it’s usable is to use a custsman/rocket or something that has slow projectile speed. Shoot a few shots from a custsman at a crit spot then switch to the unforgiven. It will be madness

I love the unforgiven, I can 1 shot Katagawa JR with it. I think it’s one of the best weapons in BL3.

Damage per second is not everything on weapons. BL3s creative skill trees give you the potential to pull out the best of any weapon on the right character. The Unforgiven is a very powerful pistol and honestly this is the best the pistol has ever been. If your using a precise weapon focuse on skills that accentuate those qualities like Crit Damage and gun damage. It’s also important to keep in mind that some enemies will be more suseptable to different weapons based on their crit spots and size. Some enemies like Varkids or Heavy Troopers can be harder to deal with solo with percussion weapons.

It’s apparently one of the best guns in that game for a certain Amara mobbing build, alongside the Monocle.

Since reading this thread I have decided to give this weapon a try with my Moze character. I fire my scourge and then switch to the unforgiven. I then zoom in and try to snipe left overs. When I crit it does kill well enough. Though I should point out that I am only on M1 right now.

I feel like pistols in borderlands 1 were better all around.

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Jakobs pistols in general are still really good in BL3, but the introduction of Mayhem 4 made a lot of weapon weaknesses stick out. The Unforgiven specifically got a lot less compelling once M4 came out. Maggie is still great.

But you are correct that pistols are a whole lot less useful in M4 than they were before that. Pistols were some of the best weapons in BL1 and BL2 for that matter.

The Duc is one of my favorite pistols.

Crit swapping is about the only real use for it in higher Mayhem levels for most people. The Unforgiven needs Overkill added to it’s base to crit with in order to work any other way (well, better than the average Jakobs pistol anyway) and in M4 there’s enemies that will take more than one shot to kill, stalling the overkill damage and making you start from scratch.

It’s still a hell of a lot of fun in lower mayhem modes tho :slight_smile: .

There are some very strong pistols in this game. I’d argue that the variety of great pistols is pretty good. Maggie, Lucky 7, Craps, Moar Linoge, King’s/Queen’s Call… all top shelf weapons. The Hornet, The Duc, and Wagon Wheel can be solid for M3, as well. S3RV-80S-Execute and Baby Maker can be used to good effect in M4, though you need an ammunition plan.

I didn’t say there were not strong pistols in BL3. What I did say was that M4 made the weaknesses of weapons stand out. On the Unforgiven, that is slow fire rate and below average base damage.

The Linoge is … fine. Top tier - meh, not sure. Nowhere close to the Maggie. Lucky 7? Absolutely, if you get the right reload roll. The Craps? Top tier? Mot sure about that either. It is fine, I guess. King’s/Queen’s Call - definitely situational in M4. Well outperformed by the Maggie, as is every pistol in this game.

To excel in M4, you need (maybe not need, but strongly favor/desire) both high base damage, multiple projectiles, high fire rate, and large mag. Outside that, a weapon faces many obstacles to being usable/abusable.

That is the point I was trying to make. This was not nearly as much of an issue for this weapon class in BL1. These mechanics first surfaced in BL2 and have been expanded upon in BL3.

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I submit that what you really need for a weapon to be effective in M4 is synergy with class skills and/or other items.

Craps - playing dirty, plus two instances of trigger per pellet in sticky mode, allowing it to trigger things like the banjo or good misfortune on impact and again on detonation. See also: brain freeze. Through sticky mechanics, it also calculates damage based on speed moved at the time of detonation (violent momentum or driver relevant).

A radiation Craps with SNTNL cryo anointment is my best all around weapon on Zane right now.

Now… is that special case? Absolutely. That’s how things work in M4. Absent synergy, they fall behind. Given mechanics to build on, they excel.

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