Hello All Havic Here and i am Going to Be Giving you guide on everyone’s favorite Homicidal AI Isic. Like always we will go over gear and fighting Tips and straight up how you can build Dis mad Robot to slay all in his wake. Warning there mite be grammar errors
Overview: First Off Isic is a Tank and he is very good at absorbing a truck load of dmg with Naturaly High Health and and 3 layers of shields he can both take out and dish out dmg like you would not believe.
Isic’s Legendary Gear: Gives 138 shield strength and 80 Reduced Shield recharge Delay and its effect is When ever his energy Aegis is broken 7 seconds of CD is taken off his wards recharge.
Pros
Good Single Target DMG
Good Wave Clear
Unparalleled Defensive Ability’s
High Base Health
Very Punishing to ranged attackers
Cons
High Skill Cap: His survival and DMG output is reliant upon shield juggling and positioning
Very Slow
Reliant upon Cooldowns
His Main cannon is a pain in the ass when using a Controller
Passive is Kinda Meh: its needs to add just a but more to make it be worth using Overcharged Skills
Playstyle: Isic is a careful balance of offence and defense with his defensive ability’s taking center stage. You as a isic player will have to carefully weave his three shields and charge cannon into a carefully constructed dps pattern. You have to know when to block with aegis when to take regular shield dmg and when to use your rotating wards.
Skills: Isic has a good variety of defensive skills to help him escape and absorb dmg and you can you can augment all of isic’s skills to add a extra layer of F*CK YOU to his kit.
[PASSIVE] OVERCHARGE
Activating a skill while ISIC’s Charge Cannon is fully charged empowers that skill with additional Overcharged effects, and consumes the charge.
Note: This can add some extra umph to isic’s ability’s but its kinda Underwhelming IMHO with the exception of a few good augments that’s use the over charge passive.
CHARGE CANNON
ISIC’s Charge Cannon can be fired instantly for low damage, or charged or a greater damage to multiple targets. Charging up the cannon reduces ISIC’s movement speed.
Note: This weapon can hit like a truck and if you hit the right weakpoints you can wreck the mightiest of foes its AoE overcharged shot is good minion clear and very good dmg.
ENERGY AEGIS
ISIC’s secondary attack deploys his Energy Aegis energy shield to block 1000 incoming damage before breaking.
Note:One of you bread and butter defensive ability’s will block 1000 of incoming dmg from the front if a target moves to the back of you you will take dmg.
ROTATING WARDS
Raise 5 protactive wards that rotate around ISIC for 8 seconds, each blocking up to 225 damage. Overcharged: Each ward blocks up to 261 damage.
Note: This is one of his main skills and probably his most devastating way of dealing dmg to ranged players i will get into that when we go over his helix. But each ward blocks a set number of dmg when a ward breaks it leaves a space in the wall if enemy shot though this space you can take dmg so plz pay attention to how much incoming fire you take you don’t want them breaking all at once.
PLASMA DASH
ISIC Charges to a target location while engulfed in plasma, dealing 200 damage to enemies along the way. Overcharged: Deal 232 damage to hit enemies.
Note: Is both is main way of travel escape and CCing unfortunate targets. It can be upgraded in distance traveled and dmg dealt one of his most versatile skills in his kit.
[ULTIMATE] OMEGA STRIKE
Toggle turret mode, replacing basic attacks with weapons that deal 19 and 100 damage per shot. Overcharged: Gain 562 overshield on activation.
Note: Its his Ultimate its last forever as long as you dont get CC or attacked from the side. And can be upgraded to add slowing effects grant a shield or increase its overall dmg.
Isic’s Helix Tree
His Helix is very easy and straight foward and i will go over each augment in his KIt and how it works.
LEVEL 1
WATCHFULL WARDS !
While Rotating Wards is active, each ward reduces ISIC’s shield recharge delay. Up to -2.5 seconds Shield Recharge Delay
Note: For each active ward this will reduce the time it takes his shields to recharge its pretty straight forward not much to say about it. It makes shield juggling easier because it reduces the time it takes your natural shields to recharge
CRUSHIN’ THOSE SHIELDS !
Plasma Dash deals bonus damage to shields when Overcharged. +60% Bonus Damage to Shields
Note: Plasma dash is a better utility skill than a dps skill
WHOOPS-A-DAISY! (Unlock Rank 7)
Rotating Wards drop in place when activated, rather than following ISIC around.
Note: This is just terrible imho on all LvL’s but can be combined with this might sting to create a kind of active 11 second land Mine
LEVEL 2
YOU DROPPED THESE !
When Overcharged, Rotating Wards reflect enemy fire.
Note: The most important Augment in his Itire Kit. This makes his wards reflect all incoming projectiles and skill shots. This totally makes him a anti ranged character and its funny to watch snipers kill themselves trying to headshot you i am looking at you marquis or bouncing Benedict’s rockets back at him.
THIS MIGHT STING !
When Overcharged, Rotating Wards condense into plasma charges that damage enemies on contact instead of blocking inbound damage. 131 Damage per Charge
Note: Quite frankly this gimps you dont use it if you want dmg get the reflect it dmg and still blocks dmg for you.
LEVEL 3
NOT DYIN’TODAY !
Increases maximum shield strength. +240 Maximum Shield Strength
Note: More shields with this and shield strength gear isic can probably push 1000 shields.
CHARGING ON THE GO !
Using your Charge Cannon no longer slows ISIC’s movement speed.
Note: This is a fantastic Augment fully removes the movement penalty of charging the cannon and more mobility for isic is a good thing.
SHIELD DOWN CHARGE UP!
When Energy Aegis breaks, ISIC is instantly Overcharged for 2 seconds, empowering his next skill or weapon use.
Note: Due to overcharged skills being barly better then none overcharged skill this is a wast of a augment point.Its just faster to charge manually then having aegis break to get it.
LEVEL 4
HOLD IT RIGHT THERE! }:0
Enemies hit during Plasma Dash are stunned. +2 Seconds Stun Duration
Note: This is Fantastic for dealing with Melee heroes and will stun the piss out of anything foolish enough to overextend into your back line letting your allies wreck its face.
LINE UP, FELLAS !
Each enemy hit by Plasma Dash increases the damage dealt to subsequent enemies. Additional damage is reset with each use of the skill. +5 Damage per Enemy hit
Note: Again like earlier dash is not meant for dmg but for utility only
LEVEL 5
I’M CONCENTRATING ! 
Shields regenerate faster while ISIC’s Charge Cannon is Overcharged. +105 Shield Recharge per Second
Note:This will speed up his shield regen while your over charging but its kinda dumb you have to be attacking to over charge witch means you have to expose your natural shields to do so and getting hit even once stops shield regen. I rate this Augment as kinda pointless.
IN A BIG RUSH ! O_o
Increases movement speed while Overcharged. +50% Movement Speed
Note: This is good But the movement penalty being removed from the overcharge earlier is good enough. Only get this is you lack the lvl 3 mutation.
STOPPING POWER!
(Unlock Rank 3)
Enemies hit directly by Overcharged shots are slowed. +2 Seconds Slow Duration
Note: This adds another potent CC to isic’s Arsenal now you can realy lay the hurt on any thing that’s comes into your back line this is imho the best of the three augments.
LEVEL 6
BURLIER WARDS !
Increases Rotating Wards block strength. +225 Ward Strength
Note: The more dmg your wards block the more projectiles you reflect back at a ranged targets before they break this is simultaneously both a defensive boost and dmg boost.
LET’S HUG IT OUT ! (3
Reduces Plasma Dash cooldown time. -20% Cooldown Time
Note: lets the dash CD faster personally i would take the stronger wards over this but pick what ever floats your boat.
LEVEL 7
BRING IT ON !
Increases the amount of damage ISIC’s Energy Aegis can block before breaking. +100% Damage Blocking
Note: This will boost the energy Aegis Dmg Blocking from 1k to 2k it also lets the auto aegis augment on isics Ultimate Block 2k other wise it block 1k worth of dmg remember this.
QUICK CHARGE !
Decreases the time required to charge up ISIC’s Charge Cannon. -25% Weapon Charge Time
Note: The charge cannon will charge even faster allowing more charges shots to be fire off. But imho It already charges fast enough and some times you will be holding a charge so its kinda meh.
I’M HELPING! O_o
Increases Charge Cannon’s damage. +15% Weapon Damage
Note: this makes all shots from the charge cannon deal more dmg do not pass this up your wave clearing just got even better.
LEVEL 8
HARD WORKIN’ WARDS !
Increases the maximum lifetime of Rotating Wards. +6 seconds Ward Duration
Note: 6 + 8 = 14 Seconds of laughing at a ranged attacker trying to shot you and even if there smart enough to note shot you there just sitting there eating plasma shots trying to run away. That’s 14 seconds of you not getting touched and if the wards do come down you have aegis and probably a minimum of 1500+ shields to get though and if you have isic’s gear and aegis break’s your wards are back off CD so GG.
WASTE NOT, WANT NOT!
When Rotating Wards expires, the skill’s cooldown is reduced slightly for each ward still active. Up to -50% Cooldown Time
Note: In most cases all if you wars will break shielding you from incoming dmg and again his legendary gear alone can do this better.
LEVEL 9
CAN’T RUN FROM ME ! 0.0
Increases Plasma Dash speed and maximum range. +50% Plasma Dash Speed and Max Range
Note: Being able to get more distance with dash is good bit its not all that and a bag.
DODGE THIS ! 0.0
Increases size of area damaged by Plasma Dash when Overcharged. +50% Damage Radius
Note: This lets the dash have a bigger area of effect means you will stun alot more targets it strengthens the utility of the dash when its used while over charged and is a good pick up.
LEVEL 10
SHIELDS UP !
Activating Omega Strike deploys Energy Aegis to block inbound damage from in front. Should Energy Aegis go down, it will redeploy after 6 seconds. +2000 Damage Blocking
Note: Its 1k dmg with out the bring it on augment its 2k with the augment this is actually good for going ham on enemy sentrys you can pop the reflection wards go into turret mod attack the sentry you will reflect 2750 dmg have and have a minimum of 1500 shields to do though before the sentry starts doing health dmg to you.
IT’S RAINING DEATH !
While Omega Strike is active, hitting an enemy directly with a cannon shot launches a barrage of missiles. Launch 2 Missiles, Each Dealing 67 Damage
Note: This is a straight up dmg boost to your ultimate
SLOW DOWN, FELLA! (Unlock Rank 9)
Enemies damaged by Omega Strike’s rapid-fire guns are slowed. +3 Seconds Slow Duration
Note: This adds more CC but tbh you ultimate is situational you not going to be relying on it 24/7 to cc targets for you and you probably augmented your charge cannon for that so this is pointless.
Here is the standard DPS/Tank Build i run in Incursion and Meltdown on Isic i will go over all the early Mid and late game below i hope you enjoyed my Isic guide.
Ty to Lftstrafe Battleborn for letting me use his footage for my guide
http://battlebornforum.com/pages/battleborn-helix-build-editor-isic/?rows=-1,-1,1,-1,0,-1,0,-1,1,-1,
Early Game LvL 1-3
At the start of the match you will find your self pushing lanes and clearing minion waves with your charged shot you will want to push lvl 2 ASAP for reflective wards. The wards will let you get into the middle of minions waves and fend off ranged attacks as well as destroy that annoying lightning turret. At lvl 3 he will gain more offensive mobility allowing him to move about a lil more freely when wave clearing. Just watch you CD’s and know when to use the plasma dash to get the hell out of dodge but even at early lvl’s between the wards Energy Aegis your natural shields you should be able to absorb a great deal of hurt before having to pull back unless you mess up your positioning.
Shield Juggling: Is Knowing when balance you wards Aegis and Natural shields to suck up above average lvl’s of dmg. If your aegis is a about to break drop it and take a lil shield dmg it will begin to recharge immediately then begin to block again If you cant afford to take any natural shield dmg and your aegis is neer the breaking point pop wards both aegis and shields will begin recharging even while the ward gets damaged. Using this tactics will help you survive early game harassment by both ranged and melee attackers till lvl 4 and up.
Redirecting and Zoning Tactics: Proper use of rotating wards is essential when playing Isic. Novice players usually don’t know isic can reflect and will kill them selves on the wards. But against High lvl players you have to react and anticipate when their going to try bursting you down and use the wards to mitigate and redirect as much dmg back at them as possible. One more quick bit you can reflect OM and WF napalm bombs back at them and its quite funny to watch them AoE them selves. Reflecting is also great zoning tool to prevent the enemy from clearing your minion wave. Just stand in front of the minon wave and it can make it quite difficult for enemy to take it down.
Mid Game Lvls 4-8
At this point Isic is going to have a massive Jump in both power and Utility. At lvl 4 and 5 He will gain access to his ultimate and the plasma dash will not just be a tool for moment it will also be a tool for engaging targets. LvL 6 and 7 will see him gain a increase in ward strength allowing for more dmg absorption and redirection as well a increase in his DMG allowing for even greater wave clear and lane harassment. LvL 8 will further enhance the Zoning DPS and Defensive potency of the wards.Its is at this points Isic is at his prime and a real powerhouse to reckon with.
Linebacking: Know when to form a second Line of defense for your back-line casters and support. Be sure to Immediately stun and snare anything attacking your healers during a big push it can be the key to victory. Careful use of the charge cannon’s slowing effects make for a happy support or healer. And viciously stunning anything that over extends into you back-line can rack you up kills allowing for a full sweep of enemy sentry’s.
Punch out: Isic’s quick melee can be used to punch people off ledges for instance in the middle thrall camp you can punch people off the ledge who have terrible positioning its a quick and effective way to score kills as isic.
Late Game 9-10
There is Not much to Isic late game as he is a mid game blooming character the last two lvl will gave him you much need defense for his ultimate and only increase the Area of Effect of his stun. you will be mostly peeling to set up kills continuing to Zone and push the lanes
Gear: Isic’s greatly shines with gear that gives him a boost to shields and the shield recharge Delay he should all ways carry his personal legendary gear it gets is wards up and running pronto when his Aegis break other then that thats all i have to say about gear for the hateful machine
Isic Match Up Spread
I think i already went over a great deal about this character so match ups will be short.
Isic VS Any Ranged Battlborn
Your 14 second reflect on any ranged BB will put them on the lock and Novice players again will just kill themselves on the reflect. But skilled players require anticipation and fast reaction to their burst of dmg to take them down. Make sure you Learn how to re position with plasma dash and dont let them get at your back and you should be golden.
Isic vs Melee Battleborn
You can block any frontal amount of dmg they dish out dont let them get at your back and know how to utilize you Plasma dash stun and Snaring charge shots and no melee should be able to kill you.
Ok Guys this is it for my Isic Guide hope you like it and i will see you in the next guide peace ou and be sure to continue the discussion below.

I played ISIC in Beta and… then i stopped, too dirty, felt bad, too stronk. Wont do that again less i get addicted.