I get that Gearbox wants to manage one weapon against another. I see the buffs and nerfs. They’re trying to up the underpowered ones and limit the overpowered ones.
But why on earth are some cmods so much more powerful than other ones? Isn’t that what the game is based around? They claim to want build diversity. Making class mods relatively equal would be a powerful way to enforce such diversity. Making one mod waaaaay more powerful than the others would do the opposite.
We start with classes, move on to skill trees, and then the next logical step
is class mods.
More important than artifacts, shields or grenade (anointments) for the starting point of almost any build.