Issues with BL3 said with love from OG Fan

So I love the new game from the parkour esc system and VH’s but there’s some issues that kinda bug me.
Some of the UI isn’t good like how they went back to BL1’s UI for items/gear. It’s small and can be hard to read esp when trying to quickly swap gear when playing with others since the game doesn’t pause which used to be much more fluid in 2 and TPS. It’s small and the way the backpack is laid out has too much extra space not being used and the gear has info changed like grenades not having fuse time which is cool since most explode on contact and the shields delay changing from seconds to a different format (5.0 isnt 5 seconds) which was disorienting at first. You can’t even compare items easily anymore. You have to try to equip and scroll through your menu instead of just hitting compare and automatically seeing differences. In fact you can’t even compare by just hovering over an item. The red and green arrows only appear when equipping instead of all the time.

The vending machines also take up a lot of space per item and you can’t always see the color of the rarity until you hover over it or scroll to it. this makes picking items to buy a bit more tedious than it should be.

The descriptor text(and special red) is also very small on items like extra barrel or crit ricochet etc. It also is really hard to see in split screen even more than having to move missing parts of the UI from 2 and TPS. I literally can’t read items without being super close to my 60 inch tv. My friend and I who coop’d every game so far multiple times to max are struggling.

Another thing that’s tedious is the scrolling sell price of items do. You have to wait anywhere from 1 to 3 seconds depending on how different the values are. Even picking up money feels slow. Same with ammo. it doesn’t quickly get pulled to you and white rarity items look exactly like ammo. The only way to tell is hover over it which is hard in many ammo boxes due to them sometimes being in the back and the ammo in the front getting in the way. I preferred when items and ammo are in separate containers except in big look boxes where they were in specific locations.

Fast Travel also feels way less intuitive having to navigate multiple menus and the options don’t include which quests work with that location unlike BL2 and BLTPS. This makes another step on top of having to click orbit to figure out where you wanna go.

I feel they changed the art not as an upgrade but a downgrade. Lilith looks very cartoony the first time you see her and doesnt look cel shaded like we’ve grown to love. The map also feels like Bl1 art but watered down not how Bl2 was relatively bright and amazingly and lovingly cel shaded. The challenges that pop up that used to be on our BA rank page arent easily viewable (still havent found where they are in the menu even though I’m at rank 29). maybe they can be seen after I beat the story and can access the last menu screen page (forgot its name).

Another problem is how most of the VH have repeats of old abilities like Amaras hand grasp ala maya or the decoys for zane feel like fake jack (tim) I do however LOVE the opening for Zane for Himselves like Brick had in 1. It’s nice but not really feeling new and not having another VH or 2 coming out later means it won’t be as fun playing the game as much even with unique dialogue.

So overall while it’s an amazing game they took so many steps back they stepped back wrong looking at it in reverse and didn’t repeat the polish 1 had let alone 2 and TPS. They tried doing nostalgia but their rose colored glasses tinted it too much.

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The game has never been cel shaded, it’s hand drawn art that’s coloured in using a unique,not a cheap filter you could slap on anything with a free android app.

Still makes me laugh how many people call Borderlands cel shaded after being around 10 years. The guys in the art department must get so peeved off with it now :rofl:

Semantics but cel shading can be done by hand. Many cosplayers hand draw that part on their clothes for borderlands.

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