Gearbox…we have a problem…
By adding 14 new anointments to BL3 you have inadvertently thinned\reduced the quality of Legendary item drops - making the tedious ‘Farming’ that the game forces players to do,(more than)14 times more frustrating…
Imagine this: Ever since you released the Bounty Of Blood DLC I have been farming for a Root Sniper with the Corrosive element AND the 150% Radiation buff whilst under 50% health anointment…& , even to this date…I HAVE NOT GOT ONE…
So just try to imagine how I feel now, knowing that the odds of me getting one have now been SIGNIFICANTLY REDUCED even further…
Lemme ask you something - Gearbox… Would you rather BL3 players play through the stories you produce, or would you rather players slave away at killing a single enemy, over & over & over & over & over & over…in search of the ideal item? Because I honestly have put the rest of the Bounty Of Blood DLC on hold while I slave away at ‘farming’ for my idea of a god roll Root… But hey - no one cares - so I bet you do give a damn about that, as you’ve got your money & I chose that path right?
Suggestions:
- Reduce the total amount of anointments… Instead of adding several specific to each skill, use generalised anointments which affect multiple\several skills at once…
- Remove the chance of a Character Class item of another Vault Hunter dropping, when you choose to play with a specific one… (When playing Moze, other class’ items SHOULD NOT DROP)
REDUCE THE GENERAL ANOINTMENT POOL(1), AS WELL AS THE CHARACTER LOOT POOL(2)… Give players a better chance at getting what they want… Just because you may need to add content to the game, doesn’t mean you should make getting said & previous content, even more difficult\frustrating\taxing\tedious…
PS: I Don’t Wanna Play-ay In Vain For Your Loot… -_- #JadedPlayer