Yeah. In and out with the elbow would be far more optimal :confused:

Wow. Really well thought-out breakdown here. Mellka’s melee is clearly intended to be a vital part of her kit and gameplay loop, with her TMP and Venom meant to be how she sets up the combo, and her skills being the tools that let her jump in and out of a quick close-up skirmish and before she can get focused down, and help confirm a kill.

Leastways, that’s how I’ve always read her. So far the most effective Mellka players I’ve seen have used her skills almost exclusively as her main damage dealers, which just kind of undercuts what I always at least assumed was her intended playstyle. The secondary-melee-on-venom combo at least needs some good buffing.

Agreed. Honestly, if they just buffed underperforming characters by a few very small numbers it would be perfect. And then just buff Mellka’s melee

When everyone is OP
No one is OP

Props for Incredibles reference.
And, hopefully survivability would be decent still. Otherwise… (OP becomes OW)

Caldarius does almost everything Mellka does better, except DoT. And even then every Caldy is gonna get the level 1 bleed option. Still has better hit points, abilities, passive double jump. I’m not sure how his melee stacks against hers, but I’ve taken out squishy characters easy with it. Maybe his ultimate is on par with Mellkas, considering he can’t use it at all in certain places on maps and I think it does less damage. But it’s easier to land, harder to avoid. Mellka needs a buff or a rework for sure.

OK so it seems you make two points here:

  1. Accuracy: it is easier to hit with melee at close range than gun, so melee should have less dps
  2. The only reason for melee to deal more dps is the risk associated with being in close quarters

To this I would say that 1) is generally false, and in other cases not very important anyway. Hitting with any melee when the opponent is bouncing around like a maniac to your sides and behind you can often be harder than hitting them with shots from a spray n’ pray tmp or machine pistol in the case of mellka, especially when lag comes into play. Against easy to hit targets like kelvin or montana the argument is moot because you cannot miss at point blank with either melee or tmp. It feels super weird when I am in a Kelvin’s face and I am forced to shoot him at point blank instead of melee him in order to maximise dps. What the **** is the point of my blade, then?

  1. is obviously true… if I am going to risk myself by diving straight into someone’s face when they’re probably surrounded by teammates, I better be doing more damage than my safer alternative staying at midrange.

Obviously my 120% suggestion would need to come with some modifications to existing helixes and the strength of the primary fire.

You have no reason to do that. jump close to montana and shoot shoot and jump away does more damage.

You are a scholar. Quote for truth.

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Miko cant keep the dmg when he is wounded, and save the flash bang to cut the healing beam.

You can shoot while jumpin to get close and while you are getting away after a stab stab.

I play a lot of miko and i know how to counter myself?

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Yes, that’s with a miko. That is one of the only circumstances in which the melee can be viable. The scenario I had in my head was a Montana on his own. Sorry for confusion.

Well without a healer… Monta a is a bit usless…

No, it doesn’t. That’s the problem. Unless by playstyle you mean ā€œdoing fancy stuff that obviously lowers your resultsā€.

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Equal utility does not mean equal damage

Both the Primary and Alt can be equally useful without doing equal damage

Indeed. Melee gets you in a bigger risk (especially for a squishy character) so it has to do not equal, but greater damage)))

Well, not necessarily. Melee also could give more survivability (like life leach or regen) to compensate the risk instead of justifying it.

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No he is not, at least unless you mean incursion, he is balanced on meltdown and capture,

Without a heal station All he can Do is get dmg, reduce some dmg and retreat… Ranged characters can melt him.

He is a tank that lacks a shield, all he has is dr to prevent dmg, but eventually he needs to retreat.

In meltdown all you need to do is force your target to retreat, in capture i always melt montana.

All of this is if he dosent have a healer.

No you have to be aggressive, if their is just ONE teammate with me on my side montana will be just fine

I regularly play Montana in solo queue… think I’ve maybe had a miko once or twice. He’s totally viable without a healer. Just get a health regen gear and take his helix for extra health regen at low heat. I also take sprint speed for good repositioning. A bunny hopping montana freaks people out.

I dunno she scales to like what 31 damage close range? So that’s 8.5 attacks a second at 31 damage a piece? So 263.5 dps if you land every bullet. Which is higher then the other one un-venomed. Her venom ticks in seconds so in that time you’d get 1 tick which is like 12 damage or 16?

It’s hard to pin venom to just one attack type because its works for both and its meant to work for both. If you are melee’ing them they’re probably venomed, if you’re shooting them they’re probably venomed (post 8?)

If I took my last number and on my other post and made it venomed its dps would be 271.44.

All depends on how you play.