Vicks_Toire
(unmaking the universe with math)
#61
Yeah. In and out with the elbow would be far more optimal 
fauxaaron
(Fauxaaron)
#62
Wow. Really well thought-out breakdown here. Mellkaās melee is clearly intended to be a vital part of her kit and gameplay loop, with her TMP and Venom meant to be how she sets up the combo, and her skills being the tools that let her jump in and out of a quick close-up skirmish and before she can get focused down, and help confirm a kill.
Leastways, thatās how Iāve always read her. So far the most effective Mellka players Iāve seen have used her skills almost exclusively as her main damage dealers, which just kind of undercuts what I always at least assumed was her intended playstyle. The secondary-melee-on-venom combo at least needs some good buffing.
Agreed. Honestly, if they just buffed underperforming characters by a few very small numbers it would be perfect. And then just buff Mellkaās melee
Vicks_Toire
(unmaking the universe with math)
#64
When everyone is OP
No one is OP
Props for Incredibles reference.
And, hopefully survivability would be decent still. Otherwise⦠(OP becomes OW)
Caldarius does almost everything Mellka does better, except DoT. And even then every Caldy is gonna get the level 1 bleed option. Still has better hit points, abilities, passive double jump. Iām not sure how his melee stacks against hers, but Iāve taken out squishy characters easy with it. Maybe his ultimate is on par with Mellkas, considering he canāt use it at all in certain places on maps and I think it does less damage. But itās easier to land, harder to avoid. Mellka needs a buff or a rework for sure.
triazic
(Triazic)
#67
OK so it seems you make two points here:
- Accuracy: it is easier to hit with melee at close range than gun, so melee should have less dps
- The only reason for melee to deal more dps is the risk associated with being in close quarters
To this I would say that 1) is generally false, and in other cases not very important anyway. Hitting with any melee when the opponent is bouncing around like a maniac to your sides and behind you can often be harder than hitting them with shots from a spray nā pray tmp or machine pistol in the case of mellka, especially when lag comes into play. Against easy to hit targets like kelvin or montana the argument is moot because you cannot miss at point blank with either melee or tmp. It feels super weird when I am in a Kelvinās face and I am forced to shoot him at point blank instead of melee him in order to maximise dps. What the **** is the point of my blade, then?
- is obviously true⦠if I am going to risk myself by diving straight into someoneās face when theyāre probably surrounded by teammates, I better be doing more damage than my safer alternative staying at midrange.
Obviously my 120% suggestion would need to come with some modifications to existing helixes and the strength of the primary fire.
triazic
(Triazic)
#68
You have no reason to do that. jump close to montana and shoot shoot and jump away does more damage.
triazic
(Triazic)
#69
You are a scholar. Quote for truth.
1 Like
dantesolar
(PSN:Santbech_2038)
#70
Miko cant keep the dmg when he is wounded, and save the flash bang to cut the healing beam.
You can shoot while jumpin to get close and while you are getting away after a stab stab.
I play a lot of miko and i know how to counter myself?
2 Likes
triazic
(Triazic)
#71
Yes, thatās with a miko. That is one of the only circumstances in which the melee can be viable. The scenario I had in my head was a Montana on his own. Sorry for confusion.
dantesolar
(PSN:Santbech_2038)
#72
Well without a healer⦠Monta a is a bit uslessā¦
maskerader
(Maskerader)
#73
No, it doesnāt. Thatās the problem. Unless by playstyle you mean ādoing fancy stuff that obviously lowers your resultsā.
1 Like
Vicks_Toire
(unmaking the universe with math)
#74
Equal utility does not mean equal damage
Both the Primary and Alt can be equally useful without doing equal damage
maskerader
(Maskerader)
#75
Indeed. Melee gets you in a bigger risk (especially for a squishy character) so it has to do not equal, but greater damage)))
Well, not necessarily. Melee also could give more survivability (like life leach or regen) to compensate the risk instead of justifying it.
3 Likes
cadecampbell
(Aurox, omnidimensional horror)
#76
No he is not, at least unless you mean incursion, he is balanced on meltdown and capture,
dantesolar
(PSN:Santbech_2038)
#77
Without a heal station All he can Do is get dmg, reduce some dmg and retreat⦠Ranged characters can melt him.
He is a tank that lacks a shield, all he has is dr to prevent dmg, but eventually he needs to retreat.
In meltdown all you need to do is force your target to retreat, in capture i always melt montana.
All of this is if he dosent have a healer.
cadecampbell
(Aurox, omnidimensional horror)
#78
No you have to be aggressive, if their is just ONE teammate with me on my side montana will be just fine
triazic
(Triazic)
#79
I regularly play Montana in solo queue⦠think Iāve maybe had a miko once or twice. Heās totally viable without a healer. Just get a health regen gear and take his helix for extra health regen at low heat. I also take sprint speed for good repositioning. A bunny hopping montana freaks people out.
hexhammer
(Omni Sweep)
#80
I dunno she scales to like what 31 damage close range? So thatās 8.5 attacks a second at 31 damage a piece? So 263.5 dps if you land every bullet. Which is higher then the other one un-venomed. Her venom ticks in seconds so in that time youād get 1 tick which is like 12 damage or 16?
Itās hard to pin venom to just one attack type because its works for both and its meant to work for both. If you are meleeāing them theyāre probably venomed, if youāre shooting them theyāre probably venomed (post 8?)
If I took my last number and on my other post and made it venomed its dps would be 271.44.
All depends on how you play.