I’ve recently realized that I build around a frame of 59 points, and still have very different play experiences based on how I distribute the last 11 points. My frame is a basic ‘Deputy Jack’ style set up with Leadership, AA, and Sponsored By, but I often leave the Projection or CEO mods behind in favor of other choices in order to focus on a specific weapon or type, or to have fun with a concept.
This is one such concept. It revolves around my open love of Resolute. Specifically, I use a blue Superstar Role Model to get +6 Resolute and +5 Persistence, with this skill distribution:
This is “Jackster Cogburn” (after the similarly named character from “True Grit”). He’s an old, cranky, tough-as-nails cowboy who simply refuses to lose his starch. That is, he has 11/5 Resolute, so hurting him only serves to crank up the damage he’s pushing out with his Maggie or Flayer!
Superstar Role Model
Flayer (ideally with a mag size of 9) for bosses and badasses
Maggie for mobbing and impressing ladies at the brothel
shields chosen for effect, rather than shield stats (adaptive and absorb types are awesome)
hyperion ‘others’ to boost accuracy and crit damage via Company Man
spam grenades to 0, always. This keeps up the mag capacity on the Maggie and Flayer so that you can get out extra shots between reloads. You’ll also accidentally kill a lot if you’re using good grenades. I use a Quasar to strip shields and group enemies, and many simply die from grenade spam.
Honestly, it’s still faster to use a Projection COM against Eclipse & EOS or the Invincible Sentinel. Everywhere else, Cogburn smashes face so fast, it’s actually funny. I’ve never killed Denial Subroutine faster than I do with this, and he absolutely trashes Felicity (use a corrosive Maliwan gun to toss corrosive on the Flayer). Mobbing is downright funny.
Interestingly, ammunition efficiency is a non-issue. Between the 40% chance to not use ammunition and weighted drops continually re-upping your grenade pool, you’ll pretty much sprint through mobs.