I absolutely agree with you. Anointments were awfully executed and ruined balance. The game about a bazillion guns is a game about a few op anointments.
This wouldn’t be an issue without weapon scaling, but GBX just had to turn everything upside down with Mayhem 2.0…
Maybe mayhem2.0 was a rushed getaway from how easy former mayhem 3 and 4 became due to crazy anointments interactions (the core problem of this game). They stated that it was supposed to be a progression towards m10. But they released it with the cartel event along with some new op weapons. So you could get a yellowcake and an opq at mayhem 6, then go for a reflux/monarch/kaoson and from there to m10 without stops. They nerfed the yellowcake and the kaoson but the (self) damage was done.
If you rush the release of a game, further attempts to fix the mistakes that derived from that tend to be rushed too.
They need to radically rethink this game.
That may be part of the problem. There is no progression to get to M10. There is no need to farm at M1-9 and earn your way to M10. You can go from unlocking Mayhem Mode to playing on M10 in a matter of minutes. You might not be clearing takedowns or taking on the harder fights, but you can easily skip to farming a few select bosses.
There’s a pretty significant difficult disparity there too. Some bosses on M10 are stupidly easy and allow for quick farming, while some trash mobs are nearly impossible without optimal gear and specs. Then there’s Moze, and I am absolutely not complaining, who can kill just about any boss in the game in a matter of seconds using IB with no M10 gear at all.
What I’m trying to say is, there is no barrier to entry to M10, so it gives a feeling that it’s the default difficulty and anything less is playing the game on “easy” mode. Then we run into the problem that the M10 version of your super-awesome weapon will absolutely not work well at M10 unless it’s one of the “meta” weapons currently in style.
I am baffled by that problem and would love to know the logic behind it. The Night Hawkin SMG and Star Helix AR are two of my favorite weapons but they are pathetic at higher Mayhem levels and I cannot understand why they, and most others, don’t scale properly. An item that works well at level 40 should work well if I get the level 60 version. The level 60 version should perform roughly the same from M1 to 10. The scaling is waaaay off.
To add to that, I am genuinely intrigued by the idea of an M6 run now. I wonder if the game might be in its “best” state at M6. Here’s my reasoning:
You have the largest pool of viable items and builds
Annointments are not game breaking but some may be slightly OP,
There’s a sense of reward and excitement because the majority of what drops could potentially be useful, regardless of annointment.
The Eridium gun and mission items from Earl’s become fun again, because of the increased pool of useful items.
There are no items exclusive to any Mayhem level above M6.
You have a solid balance of modifiers. Not too few, but not so many that you need to spend an hour rerolling.
Forum trading becomes all but unnecessary because of the increased pool of viable items.
Edited to add: This is hypothetical, but it may be that the game is “balanced” around the lower or middle Mayhem levels, which is why we see so many issues at M10. It would almost make sense, with M8-10 being left to only those meta and god-rolled builds.
I think that’s the issue though. It isn’t the default difficulty, it isn’t meant to be, and there is no reason to feel compelled to play there.
I’ve been using my Killer Queen build on M8 using M4 gear. It strikes a great balance for me: my guns can still take out trash but I need to use the pet for badasses. I’ve also tried the build on M10 with what M10 weapons I have and it works just as well if not a bit better, but I just don’t want to play on M10.
@Adabiviak is a great example of this. He uses the difficulty settings of the game to tailor it to his liking. While the gear should be balanced to work across every mayhem level, I think that as players we should understand our likes and limitations and take it upon ourselves to play the game in a way we find enjoyable.
To be crystal clear, I’m not saying to avoid playing on M10. I’m saying that we shouldn’t be playing on M10 because we feel like it’s the only place worth playing on or that the rest of the game isn’t worth it. It’s a silly way of thinking and just constrains the fun you can have with the game.
This right here. My wife has been a Borderlands fan since BL1 and plays exclusively on Mayhem 1. Her build is all over the place, she uses whatever gun she likes, and she has an absolute blast.
And she can still push her builds and weapon choices to M10 if she can put the build together. That’s what separate difficulties are great for. If M10 is the “default” then it has to be vanilla because that’s where everyone plays. It’s too easy for the hardcores, but too hard for the casuals. No one wins like that.
Heck, you can fire the gungun on eridium and get m10 gear.
Sometimes I feel every decision made was not only rushed but also intended to please the casual player.
I think it just shows how little thought was behind a lot of the decisions made and how much of a hurry.
It‘s almost a year now and they still haven‘t figured out yet wat they want their endgame to look like. I mean come on, that‘s one of the key components when developing a game.
But the thing I understand the least is how they ignore the obvious wishes of their players and keep being stubborn. They keep telling us random modifiers are great fun when everybody is spending hours to get a combination of modifiers that may not be fun but at least endureable. They keep ignoring raid bosses, which made previous borderlands titles what they are. And at last, who was thinking damage anointments were a good idea…it‘s self explanatory that nobody will use „on action skill end, gain improved accuracy“ when you can get 300% damage instead. Grenades are another great example, most of the time it doesn‘t really matter which one you use as long as it has the right anointment. It should be about the items first, not the anointment…
It really makes me sad, because it‘s not about the guns or skill trees anymore but solely about the goddamn anointments. I just wish they got eid of them completely, the game would be so easy to balance…
Just my 2 cents tho
Is that a bad thing? It was horrible when M2.0 came out and the only source of on level gear was enemy drops. Personally I’ve got no problem with having a few dozen sources of loot, it makes it so any activity you do in game is rewarding somehow.
I wholeheartedly agree here. The absolute last use for a grenade in this game is damage. They don’t scale well and really aren’t all that useful regardless of Mayhem level. There are some edge cases for specific builds but for the most part, you only carry a grenade mod for the annointment.
It has a lot to do with the framing. When I play games like Persona, Doom, or Yakuza, I won’t hesistate to toggle based on what I enjoy more. In BL3, I feel a fear of missing out, so I play on M10. Well, I also find it the most fun but that’s not the point. I think the mayhem modes are framed in such a way, that you have to play at the max mode.
M10 has the best rewards, highest numbers on weapons bc of gear scaling, and Gearbox keeps talking about players working their way to M10. If you enjoy playing the game exclusively at >M4, you’re missing out on the M6 loot. I think the concept of mayhem mode is at its best if the player is encouraged to freely choose which level they want. That’s just not what the game does though, and that’s why so many people want to play on M10. Then we get these weird balancing issues to overbuff gear just to support it, which effects the lower levels- that are arguably more balanced.
What GBX created with the various MH levels is a mess.
Other posters recently have been promoting playing lower MH levels such as 6. This does help the anointment problem a bit.
But on the flip side, there currently is not enough storage to have multiple VHs and multiple levels of weapons. Inventory becomes a mess. For a while I had run my Fadeaway FL4K at MH 8, with the others at 10. Weapons started getting mixed up.
The whole gear being tied to level is a large pandoras box.
GBX really messed up with their implementation.
Even at M6 there are regular weapons that still perform subpar, even with the weapon being an M10 version LoL. That is just sad…
For now I am enjoying other games.
I will check in each Thursday to see what, if anything of significance has been addressed.
The game is such a mess…
Tsk tsk tsk, well there goes your good name gearbox.
ill be on BL2…let us know when yall get done helping them finish 3
I’m sorry you feel this way. I made the thread to discuss improvements. I’m actually really enjoying this game. Good luck out there. I hope you find one you enjoy!
alot to like…but still feels like its in uat mode
Modifiers are the ONLY reason I’m not playing. And until they are gone completely I will not boot up.
Thought I would update this in case anyone else was curious. After the hotfix last Thursday I would up doing some experimentation with Gamma Burst Fl4k at M6. I shelved all of my gear except class mod, shield, and artifact. Went to the vending machine, bought some decent-looking M6 weapons and paid no attention to the annointments.
Mobbing and bossing felt great. I didn’t feel over or under powered. Along the way I picked up various weapons to see what worked and didn’t. The end result is there were still some trash weapons but most purples and legendaries were at least viable. The game felt significantly more balanced. I felt like I had a broad range of choices in what weapons I wanted to use and I didn’t have to rely on any specific annointments like URAD.
What killed it for me was hopping on Clone Zane to test out the boss drop rates during this week’s event. This time was at M8. I was swiftly reminded of the insane power imbalance between Zane and Fl4k. It could be my skill level, play style, build preference, or a lack of understanding on how Gamma Burst Fl4k works. Maybe I’m terrible with Fl4k for some reason and I don’t care for Fadeaway builds.
Whatever the reason, Clone Zane runs circles around Fl4k. Damage, survivability, annointment choice, and weapon variety are all much better and more balanced. There is almost no comparison. Overall it left a bad taste in my mouth. Combined with many other issues I have with BL3, I have decided maybe it just isn’t for me. I am taking a break until at least the next DLC or major event.