The Mayhem Mode 3 (and even lower settings) can create situations that are completely unwinnable. Annointed, Baddass and other mobs are nearly impervious to damage requiring complete depletion of ammo to survive, even in small groups (if you can call a massive zerg a “small group”). You’ll never see the boss fight on these settings, if you actually engage the mobs.
There’s a significant problem with not only the balance of individual mobs, such as the anointed, agro tinks, and badd asses but a larger overwhelming problem with a near-complete lack of pacing to the influx of combatants during fights. This did not exist in the previous games. Things were staged far better, there was an ebb and flow to fights. It was not an overwhelming avalanche of zergtacular mobslposion.
This is really a bug report but I placed it as a spoiler so as hopefully not to demoralize players who have not yet progressed enough to discover this egregious issue for themselves.
I know this post is going to generate some hate, but it’s something that needs to be said because it’s truthful. I am not the only one to have said it. I’m not the first, I won’t be the last either.
I am saying it now because I know better can be done (at least, I think it can). Part of what made the first and second game so good was because there was replay value. A lot of replay value. But this time around characters being so very gear dependent, the terrible drop rates and the broken state of combat are creating a situation where getting through it once is just about as much as I can tolerate. And that makes me feel kinda sad. I’d really love to see Borderlands 3 still played ten years later, just like the original Bordelands.