Okay, so I feel like I need to weigh in on this.
At the risk of heresy, neither Homeworld nor Homeworld 2 was “better” than the other. After all, are spots better than stripes?
Of course not. They’re just different.
Naturally, within the context of camouflage, spots are better under certain circumstances (specifically: dappled shade) and stripes are better under different circumstances (tall grass, bamboo, that sort of thing). That’s okay.
As someone who played both Homeworld and Homeworld 2 back in the day, I found things to love in both games.
Between simulated ballistics and controlled formation behavior, Homeworld Classic players could innovate in terms formation composition and unit deployment to outplay their opponents. Some people like that, and that’s okay. What’s not okay is to suggest that these characteristics make Homeworld Classic better than Homeworld 2, or makes the player who likes that sort of thing superior to players who do not.
Homeworld 2, on the other hand, felt a lot smoother in certain ways, and I liked the inclusion of specialist corvettes and faster turret rotations. Combat felt much faster and more streamlined, and squadrons made it easier for me to manage strike craft. It’s okay to like that, too!
I guess what I’m trying to say is, I get it: certain players liked certain things about Homeworld Classic, and they expected to get those things in Homeworld Remastered, and didn’t. I think there is an extent to which those players should be accommodated such that they can have those things in Homeworld Remastered (within reason – without tearing the engine apart).