Jythri/DeejayKnight Dev Stream Info

Here’s the exclusives so far, will edit as I go:

ALL THIS INFO IS SUBJECT TO CHANGE. DO NOT RAGE IF IT DOESN’T HAPPEN, FOR THE LOVE OF ALL THAT’S GOOD I’m writing this in realtime, so THERE MAY BE ERRORS which are all my fault.

Roughly 1 new toon per month

Penalties for leaving increased, and players will only get rewards when the see a game to the end/surrender. Quitting will result in an info/warning message.

Bonuses for seeing game to end, +Xp, +Credits

GBX still busy with fixing things, including some of the problems reported early on.

8 characters will be getting Wound (66% of recieved healing) ability: WF scrap cannon by default, Cal by mutation

well deserved flak for ‘kill ambra’ challenges, major reduction of requirements from 25 to 5, assists will count.

Lore challenges are for teaching loops on characters or reinforcing lore.

PvP achievements not available in private matches to make them meaningful and not cheeseable.

3 lanes less satisfying matches, less interaction, but they may appear (in a long time)

Comparison between Paradise and Coldsnap difficulty in changing lanes, can be trivial if it’s too easy and therfore less strategy needed.

New modes faster paced, but more complex than Capture.

‘would really like to get to Horde modes’

New missions shorter, twists on existing mission types.

No plans in short term for Platinum to be grindable. Marketplace suits MS/Sony. Credits might be used for more stuff. More free skins coming?

DLC missions much more lore-focussed, Ie more info on Reyna and the Rogues

Downloadable Soundtrack would be cool.

Demo mode request has been heard and they think it’s a neat idea. It’s complex due to MS/Sony but it’s good to know that it would be wanted.

Animated intro’s take a very long time, but they’d love to do more.

BL charcters in BB *probably not, but skins can break canon, so if it is going to happen, it’ll be through skins.

Deathmatch: many characters designed to work in other modes, are less effective in DM, so unlikely.

Legendaries: we avoid differences across modes, but if we were to approach this we’d make some new legendaries exclusive to each mode

minion damage buff? always being looked at, one thing being worked on is increasing IQ of sentry so that it gives better supporting fire when you retreat.

Eschelon map fixes- should see more play, but accept that communities have favourites, and they are happy for that to happen.

Playable Nova in a battlesuit?: No comment!

more data (e.g. shield regen numbers) will be in HUD. No plans to have health bars stationary.

MM trying to make distinction between casual/hardcore. slower queues for hardcore, quicker queues for more casual

more community challenge events (cf Beta) are desirable, would like to do more

more charcter dialogue to come.

Toby’s Doublekill challenge requirement will be reduced to 1. retroactively applied.

(Huge thanks to @Jythri and DeejayKnight)

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This is excellent news, a way to deal with the pesky Miko attachment.

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:thumbsup:

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Assists on Ambra will count too, if I heard correctly.

you did, thanks. Anyone: add details that I miss!

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Huh.

That might get interesting when WF’s Flak gets Wound.

Thanks for posting that - would not have known about this otherwise. (Must be living in a large subterranean dwelling sealed off from all outside communications or something…)

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OMG THE STREAM IS DOWN. I repeat the STREAM IS DOWN

EDIT: Oh it’s back…

ANNNNNNNNNNNNNNND it’s gone again.

Edit: back up…

Oh, and to add to my previous post.

I damn hope it cannot stack when you use Scrap Bank. Would make WF’s specced into shield scrapper enemies to fear though.

Are streams always that erratic, or is it just a bad day on the internet? (Had quite a few connection issues in game myself earlier.)

So this is all stuff being discussed on the stream? That is awesome! :smiley:

Even though the streams are on PC, i love how i have no choice but to completely miss this event…

:wink:
I did not think my bad jokes would end up here…

That’s all folks…g’night!

We avoid differences across modes…except with lore challenges on half of the cast, otherwise we LOVE them.

He was referring specifically to items. Having items function differently in different modes would be confusing.

Thanks, for the info. Man!

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“New missions shorter, twists on existing mission types.”

By this, do you mean that the DLC missions are expected to be shorter than the ones we have currently but in a similar raid/defense/escort style? Other than Heliophage, all of my clear times are under 30 min, some at 20 min. If they’re gonna be quicker than that, I feel I’m going to be a little disappointed.

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I totally deserve a prize for guessing pretty much all of this, like a free season pass because I’m poor - Battleborn theory - The five remaining heroes and side quests