So right now Kamikaze are still quite strong, which is okay-ish.
It certainly shouldn’t be so weak that you’re simply wasting ships. They should be for making the best out of no situation.
So I’m not saying their damage should simply be nerfed. Then they wouldn’t be worth the resources.
Basically now I think it takes around 30 scouts to kill a carrier? That’s 2700RU. So that almost sounds fair, except obviously carriers are later tech and there are production modules to replace.
Instead, they need some strategy to when it’s good and when it’s not.
They could work something like this:
Kamikaze damage reduce is reduced by the difference of the targets current hp and max HP.
IE, if a ship is at full hp, it takes 100% kamikaze damage.
If it’s at 75%, it takes 75%.
If it only has 5% hp left, then it only takes 5%.
Effectively, large hp ships wouldn’t be destroyable by kamikaze from low mass units. You could cost effectively get them down to maybe half, but need something else to finish them off.
Then there would be break points for other ships, where you can kill them with certain kamikazes. Like, if something is hit at 10% hp by the kamikaze damage would have been 10 times as much to kill it. So collectors will still be killable by scout kamikaze, it’ll just take more.