Is it normal for burst fire to completely drain an amp shield? When I hold the trigger down, in burst fire mode, the first shot drains the shield (Re-router) to 50%, then the shield fills back up as I continue firing and reloading. But occasionally, usually right after reloading with a full shield, the shield breaks completely instead of just hitting 50%.
Is the burst fire triggering the amp twice, thus draining 100% or is this another “Re-router” feature?
Seems like a bad idea to use burst fire and the Re-router.
Interesting. Do you also get the shield break effect when you drain your shield with the amp?
DocStrangelove
(int GetOutOfBed (char DayOfWeek, int time) {return 0;})
#3
Very interesting, you’re right. It amps two shots and drains the whole shield. This is definitely not supposed to happen, as it only happens if I set my FPS to 30. On 60, it doesn’t happen. I may investigate further.
edit: happens with all amp shields: two shots are amped and twice the shield is removed. A “drain 30%” shield goes down by 60%, a Version 0.m (25%) by 50%.
Prowler690
(Impossible just takes a little longer)
#4
If it does the same with a 1 shotter shield that could be interesting. With drain of 20% for 100% weapon dmg that gives 5 amp shots before breaking.
DocStrangelove
(int GetOutOfBed (char DayOfWeek, int time) {return 0;})
#5
That’s not how it works, it only gives 2 amped shots, not more. The other shields I used still had enough capacity left for at least one more amp shot, but that didn’t happen.
Prowler690
(Impossible just takes a little longer)
#6
Thanks for the info and additional tests. It seemed a bit odd, but I wasn’t sure if there was some other interaction that I was missing.
@Goodblue77, single shot/amp drains it just the expected amount (50%), so no shield break.
If this was intended, then the Re-router with the amped anoint on shield break would be viable. It would be interesting with Tenacious Defense as well.
EDIT:
Playing around with Re-router, Rushin’ Offensive and a Bloodletter, allows me to pretty much chain-amp shots. I found out I can also keep sprinting if I hit an object, so this opens up some options in the battlefield. Seems to work better in full auto, as I’m not trying to trigger a double-amp, but aiming is harder. No need to reload, constant health/shield. Might see if I can make something of this, but it seems limited.
I’m using a low level Re-router, and this isn’t a Bloodletter build, that’s my my shield is so low and health so high.