I am not sure if I would stack multiple shield capacity items or not, but I’m of the mindset that diversity is always good.
The way I currently see it, since Kelvin is big target and doesn’t have a secondary shield function like ISIC, Galilea, or Boldur, and passive health regeneration is difficult to make viable over shields for a character like that (unlike the non-tank Eldrid characters, who are smaller, faster targets that can slip away and heal up) - his most important ability is the permafrost shields he gets from Chomp.
So, shield capacity in my eyes is a must. Skill cooldown gear sounds good on paper but the skill we want to be using more and more (Chomp) already has such a short cooldown that no cooldown gear I’ve seen so far would affect it in any significant way, so that can probably be left out. Increased health gear, it’s not a bad thing but it seems too obvious to me. I don’t use it much anymore, I usually take the tier 1 mutation for the extra 360 and then leave the rest to Chomp gains.
The shield regen stuff, I wouldn’t mind seeing how other people do without it. I like it because I hate having to take the pressure off to go and teleport back to base, having that shield ready to go after a moment or too lets me run back in to cause more chaos when I think it’s still necessary. I definitely like it a lot more now that I have a much cheaper gear to enable it.
I think health regen gear is a waste. I think Kelvin’s survivabiltiy revolves around permafrost from Chomp more than it does from stacking a bunch of HP regen. Maybe if I saw stats on how much health I regenerate in the average match I would change my mind. Maybe if I found a piece with really good health regenerate instead of this 6-7 hps I’d be interested.
As with any melee character, attack speed is always nice to have. If you feel like you have a good balance on your other two items, I’d look for something like this. I happen to have an excellent one that seems custom made for Kelvin.
For those that are curious, my current loadout:
Destroyer’s Internal Capacitor (915 shards): +139 Maximum Shield Strength, +97 Maximum Shield Strength for 10 seconds after killing a minion or minor enemy (This is probably my least favorite piece, I am convinced I can find a better shield capacity item. That said the minion kill buff is well suited to Kelvin, I can smash one minion and chomp another for the maximum benefit)
HoldFast Recharger (401 shards): +40.20 Shield Recharge per Second (What a find this was, I don’t think I’ll drop this at any point unless I am convinced otherwise about the whole health regen thing)
Aristocrat’s Ostentatious Saber (832 shards): +8.82% Attack Speed, +5.04 Attack Speed for 5 seconds after taking shield damage (Also a really nice find, seems custom made for Kelvin as it effectively means he gets +13.86% attack speed after every Chomp)