I have to say that I’m really quite disappointed in the fact Kelvin got his stun nerfed. To me, his stun was the main reason why he worked so much. That I could stun people and let others finish the enemy off. Kelvin relies on close quarter combat to work, and has no range, except the stun. Two seconds, while small, made a world of difference and now it has been reduced by a second, there really isn’t any point for it.
Which is where I begin to question what the point in it is now that it has been tweaked. Kelvin still has his chomp, but his stun was really good and it worked. I would be happy for any tweak, but there wasn’t anything given to him - his wall is still seven seconds long , which I believe is too short in my opinion.
I hope he is given a buff in the near future because he’s a great character in need for some love. I just think the decrease in stun might make him a little TOO disadvantaged.