khimerakiller
(Pandora's Industrial Engineer)
#1
Prologue
I was going to originally post this after I had completed it, but with the recent 6/5/17 patch, I’ve sorta lost my motivation for it and Battleborn in general. I might still work on it, but instead of letting it die in a private message, I’d rather share it to really hit home how I feel and what my view point truly was.
If you’ve been on the forums since the beta, you may or may not remember that I was very vocal in my “buff instead of nerf” approach, and it has greatly declined over the months. But not because my opinion has changed, but because I have seen the futility in my efforts, as the community had degraded into not much more than a bandwagon of memes and sarcasm. Not to mention the devs obviously didn’t share my stance.
So for some background, ever since the 7/21/16 patch, a lot of my enjoyment in the game has been sucked out for quite a few characters. And it has fluctuated for most of the characters, but mostly in a negative way. With in my opinion, the 6/5/17 patch being rock bottom. But before the most recent patch, I got the urge to “make my own Battleborn” a few months back, and this is what came out. A way to show people what I meant by “buff everyone”. Bringing characters like Galilea, ISIC, El Dragon, Marqius, etc… back to their heyday, and raising everyone else up to their baseline. Along with bug fixes, making helix choices more competitive, and new thought intensive counter play.
This is 100% my opinion and I don’t expect any of you to share it, nor do I expect the devs to either. By that same token, this is more of a showcase and not a discussion. I’m all for constructive criticism and brain storming, but if you want to be negative or sarcastically say “all elfs should be nerfed”, then I’d rather you just not.
Bullet Points on the “Patch”
- All values are at level 1.
- Any numbers that are red mean that they scale with the player’s level.
- I usually put a (^) when I know I have more I want to say.
- Just because a space is empty doesn’t mean I got rid of what was originally there, I just may not have completely thought up how to exactly tweak it.
- Just because something is written out doesn’t mean I’m finished with it. In example, I recently reworked Galilea’s (R1) helix Calamity after I had originally just buffed it and left it untouched for quite a few weeks.
- I considered this to be my more or less ideal vision of Battleborn, with the exception of Thorn’s new talent. It is extremely powerful and is one of the few offensive talents, but I just couldn’t get over how fun it was to run the Chrono Key on her.
- I have more or less fleshed out all of the characters except 2 of them. Kelvin and Reyna.
- I made a rule for myself, that all the characters I considered to be “slayers” (and Pendles) were not allowed to have any CC that could interrupt skills. But as a trade off, they are the only characters that can have offense based talents, as opposed to the defense/mobility based talents of the other characters. Slayers: Benedict, Caldarius, Marquis, Orendi, Oscar Mike, Thorn, and Whiskey Foxtrot.
- All non-slayer characters have or will have at least one stun/bind, pull, knock up, knock back, or silence somewhere in their kit.
- I also planned on revamping how characters are labeled. Such as Assassin, Tank, Brawler, etc…
- All of my reversions note that they are reversions, with the exception of those changes made by the 6/5/17 patch. Where unless I needed to clarify that I made a change, I just left values how they were prior, as it is easy to see my intent for them.
- There are slight variances in how the parts are phrased or structured, because they were written over such a long time.
- If information is wrong or you have a bug you know of that I haven’t covered, then feel free to share.
- More as I think of them…
I copied each character’s entire kit and made notes for all of the changes I made. They are separated by faction and each aspect of a character’s kit is in a drop down tab.
4 Likes
khimerakiller
(Pandora's Industrial Engineer)
#7
Mechanics (work in progress)
This a page that would be added to the command menu, helping players learn the game’s mechanics.
Listed Mechanics
Versus
- At anytime you can press (B) to have your character channel for 4 seconds, but if you take damage, the channel will be cancelled. After the channel your character will be teleported back to base, completely refilling their health and shield.
Crowd Control
Major
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Stuns and binds: immobilize all enemies and prevent the use of skills. Stuns also interrupt skills.
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Pulls: will bring all enemies towards a designated point, as well as interrupting skills.
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Knock ups: will toss all enemies into the air, as well as interrupting skills.
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Knock backs: will repel all enemies away, as well as interrupting skills.
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Silences: prevent enemy Battleborn from activating skills, as well as interrupting skills. Silences also “stun” non-Battleborn enemies.
- Crowd control effects that can interrupt, cause any skills that are currently active to instantly go on a full cooldown.
- Battleborn whom are stunned or binded are immune to stuns and binds for the duration and 3 seconds afterwards. This does not affect pulls, knock ups, or knock backs.
Minor
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Blinds: prevent enemy Battleborn from seeing their HUD, or their surroundings past extremely close range. Blinds also “stun” non-Battleborn enemies.
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Damage Amplification: causes all enemies to take increased damage from all sources.
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Slows: reduce the movement speed of all enemies, as well as their jump height.
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Wounds: reduce the health enemies receive from all sources by 60%. This includes healing, health regeneration, and life steal.
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Weakens: reduce the damage of all enemy attacks and skills.
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Reveals: outline all visible enemies, as well as highlight the silhouette of enemies behind world terrain. Reveals also cancel any active cloak on invisible enemies.
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Targeting: causes a character’s weapon or talent to home in on any targeted enemy. This effect is cancelled if the enemy cloaks.
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Marks: apply a variety of debuffs to all enemies, as well as outlining all visible enemies and those behind one layer of terrain. The additional debuffs include character specific damage amplification, bonus damage, bleeds, and pings.
Character Traits
Story
- Battleborn receive 50% reduced skill cooldowns in solo story.
Unlisted Mechanics
- Silences “stun” non-Battleborn enemies again.
- Reverted the bonus damage Attackers deal to non-Battleborn enemies.
- Reverted the damage reduction Defenders receive from non-Battleborn enemies.
- Added the percentage each slow, slows an enemy to its description. As currently I don’t have the means to get it.
- M3.Shepherds’ can no longer activate its overshield while affected by certain crowd control. The overshield can not be interrupted, only delayed.
- The diminishing returns on consecutive quick melee attacks is now less severe.
- Kleese now also receives the 50% reduced skill cooldowns in solo PvE.
- Reveals now highlight the enemies’ entire silhouette, instead of just the outline when behind terrain.
- Added a first person visual effect to indicate when a player is wounded.
- Added an unique audio cue for when a player is damaged by a sentry.
- Monuments: Reduced the high of the 2 central pillars by 50%. Upon killing the enemies’ first sentry, plants will now grow on top of your pillar, returning it to its original height.
- Monuments: Removed the invisible walls between the base thrall pads and the central large shard spawn points.
- Significantly decreased the damage standard minions deal to Battleborn in PvP.
- Players affected by knock backs now transition to a third person camera.
- All projectiles can no longer be destroyed, with the exception of Benedict’s standard rockets.
- All movement based abilities will no longer toggle off the sprint input after their conclusion. Allowing characters like Mellka to instantly sprint after using moves like Combat Slide, so long as they maintain the forward movement input.
- Reverted all of the scaling changes introduced in the 10/19/17 patch.
Personal Preference
- I’d remove all recoil in Battleborn, except for maybe Marquis. This does not affect weapon bloom.
1 Like
Alrighty, so my opinions going into this thread were “Oh, great. Another thread complaining about Boldur and Ernest’s lack of nerfs.” But having read most of this page, I’m genuinely impressed. While this would not be exactly perfect, it would certainly be interesting.
1 Like
Nemosis327
(Deandes in crime )
#9
I read the Op and the Deande stuff.
If you were putting all that stuff on Deande my respose would normally be “How OP are you trying to make her? do you want me to never get her in draft?” But since you have that buff everything approach I have no doubt that other characters get the same treatment, even though I’m too tired to read everything.
3 Likes
I like the helix option in Kleese level 3 helix by reducing his body frame, cause the other options are always not very good to play with. I also like the shock therapy redesign because it rewards a back line Kleese for supporting.
But I think the exploding rifts helix is far too strong. They explode 0.5 seconds after deploying? Thats unavoidable damage most of the time, cause first you wont have a sound indicator when they explode and second no BB without skill use wont escape this time limit. And by taking the CDR Reduction helix you get 300+ unavoidable AOE Damage and heal every 6 seconds. Add on top the more rifts helix at level 9 he can produce twice the amount.
I think that the brains before Brawn helix gives him to much Shield recharge rate. I think he should heavily rely on his rifts for that.
Edit: I am honest the changes to Ghalt are in almost every area way overpowered. You want to give him his old shotgun damage level before the nerf but increasing his utility of his scraptraps by giving them slow, silence AND stun at level 6. On top of that you want to give him his slug rounds back, which were way too overpowered even before his damage buff. You can not give him his old stun and hook style back with more damage than it was before. The silence idea is good but a stun should not be returned to ghalt. It is nowadays annonying if you just get pulled into 5 enemies and die immediately but with a stun on his trap you can stay back at nova, because you die anyway.
Beatrix’ changes are also insane. You want to put the annoying silence as her main ability and have each projectile silence the full three seconds and have her health be back to the state at her release. I mean come on, did you play against her? I am guessing like 90 % of the playerbase will agree that her full 3 sec silence is far too overpowered.
Other than that good work. Keep it up
I am sure you will get her. 
In this meta where the old ghalt, the old benedict, boldur and beatrix are back and stronger than they were the people would ban them. I am not even mentioning the Thorn change where she gets the ability of the unnerfed chronos key minus 1 sec cooldown now as her passive. But I must say, that despite some very insane changes, that I took a lot of time and effort to write that so for that respect to him.
1 Like
khimerakiller
(Pandora's Industrial Engineer)
#12
Well the conditions I set for my self when buffing that helix were a couple of things.
- It had to compete equally with Rift Network
- It had to functionally do the same thing it currently does
- And I took my own day one misinterpretation and made it a reality
The loss of Rift Network alone seemed like a pretty good balancing factor in its own right. Allowing Kleese to turn into an Orendi+Alani hybrid, but with a hit box the size of a human hamster ball. Topped off with the fact he loses all sustain shield healing from his Rifts, since they auto kill themselves. And then you add in his inability to truly utilize Overloaded Mortars, and you get a one trick pony similar to Orendi. So he gets similar power to Orendi.
In reality this would have to go live to iron out everything. But you have to look at look at all 960 variables together to see if something would or wouldn’t work in this crazy overhaul.
I just gave him the standard +105. Which would only play into effect when he wasn’t being healed by his Rifts.
It was better than just giving him his stun back at level one I thought. Plus, choosing the stun means you would waste the slow and silence, as they would wear off the same time the stun did.
But I also gave certain characters like ISIC and Kleese a way to counter this, instead of just taking it away from Ghalt. Thought intensive counter play makes the game a lot more fun than just taking away parts of character’s kits that are strong. I also buffed the survivability and evasiveness of most if not all of the characters as well.
It was an auto pick level one anyway, and I took way her weaken and put it on the helix instead. I’ve played against her and I like her role as a CC support. All silences in the game besides Attikus’ were 3 seconds as well. And in the grand scheme of things, you have to compare her to the other characters. The goal of this was to make them all look like “they do too much damage, and are impossible to kill”.
Its her talent, but like I said in the OP, I’d probably take it away from her or reduce its effectiveness. I just really miss Chrono Key Thorn.
RedX
(RedX)
#13
Why not bring the stun back? 
beta382
(beta382)
#14
2 second stun with a 4 second silence, and a blind if you get a crit.
3 Likes
MeltedCow
(Braveheart to the Graveyard)
#15
You have my vote
Aaaaand you just lost it. I just don’t agree with this buff everything approach. Some things shouldn’t be buffed.
RedX
(RedX)
#16
You should be in charge of the phoebe buff section
beta382
(beta382)
#17
In addition to slowing, phasegate now depletes your shield upon arrival, dealing 100% of your current shield strength as bonus skill damage. This can trigger contingency plan.
1 Like
RedX
(RedX)
#18
Awesome and people caught in your phase distortion have slow attack speed. Also preparation should silence on blade rush hit, no need to melee. 
1 Like
Lord have mercy. Ernest is going to kill us all.
Defense Egg best Egg confirmed!
1 Like