I’ll say this once again since it’s important to preface a complaint about certain elements being designed around PvP by saying that I do not enjoy PvP. I am a PvE player.
Now, getting to KU’s lore challenges, I seriously have to wonder what metrics they use to decide what numbers and situations to use.
I’ve got no problems with Suit Up. 100 hits on 3 different targets with your alt-fire seems a bit high for a support, but that’s acceptable. All of the others though…
Heroes Aren’t Born requires 25 games. The trigger isn’t that difficult (5 direct hits on injured allies with Support Drone), but 25 games? Seriously? I’m 2 missions from mastering Phoebe and I’m at 21 missions. 25 is just nuts. Bring it down to 5 or 10 for Solus’ sake. I shouldn’t have to hit CR15 with a character before unlocking a lore challenge that should be reasonably simple.
My Dear Miss Glory (damage 3 enemy Battleborn with a single Bola Snare 25 times) is yet another PvP exclusive lore challenge. Just loving it. It couldn’t just be 5+ of any target or something that both PvP and PvE players could manage, could it?
My hope for First Flaw of Robotics is that all assists, both PvP and PvE, count. If that’s true, my wrath is assuaged a bit. If only BB assists count, they just doubled down on their “PvE players can suck it” mantra. It requires 50 assists specifically from a passive that only activates when you get an assist. Miko’s lore challenge requires 50 assists with no condition. Why does this one require just as many and has a condition to start getting those assists. The only possible redeeming element of this lore challenge is that PvE might actually count. Emphasis on might.
Stellar Cast (heal or damage 4+ Battleborn with a single use of To The Rescue 10 times) might not be PvP exclusive, but it’s definitely PvP centric because it requires 4 viable Battleborn targets. For PvE, the only way to get it is to have a full group that has all taken damage, which means no ops (limit 3 players) and basically guarantees it will never happen in public games (since it requires a full 5 person group, which doesn’t happen any more in random matchmaking). PvP, you’re guaranteed at least 9 other people around you and it’s open to allies and enemies so it’s actually doable.
Do the devs just not like PvE players? Or is it that only PvP players are allowed to have nice things like access to lore and lore legendaries? For some lore challenges, I can understand PvP requirements (killing a specific Battleborn makes sense since there’s some enmity between them in their backgrounds), but is there actually a lore reason for KU to have PvP centric lore challenges? Or do the devs just think that everyone should be PvPing and that PvE isn’t important enough to incorporate into lore challenges?
Hell, it’s not like PvE lore challenges suck that much for PvP players. They’re a tiny diversion that can be made while playing solo. Not so for PvP.
Seriously, @JoeKGBX @Jythri, I thought you learned your lesson with previous lore challenge issues…