Yes ISIC can indeed do it with his dash. Other characters such as Attikus, Thorn, and Whiskey can also make the jump with the correct helix choices.
Well, you’ll just have to keep track of your enemies, the thrall path is rather ignored for the most part. The real problem is there’s no way to ward in this game, so unless you physically go check things, then there’s no way to know where someone is.
I have less of a problem with them going there than I do the fact that I can’t just buy a ward, I actually have to physically go there to look.
Seriously, can we get a ward station somewhere???
ISIC does work, I tried it last night in a game after wed already taken the first Sentry.
I would never use it in a game while the first Sentry is still there, seems like such a bitch move.
I had a Marquis + Toby combo cheesing the sentry on Overgrowth,so I got up that ledge with ISIC,ulted and destroyed theirs to teach them a lesson.
Besides that,I don’t think backdooring should be considered a bad tactic as plenty of character can get up there and chasing them away isn’t a problem. It’s clearly intended and I hope GBX won’t cave in to pressure from people who have tunnel vision.
Kind of how Marquis sniping the Sentry or head glitching must have been intended I guess. Speaking of tunnel vision, how about releasing a MOBA mode for your hero shooter but not putting in wards? So much tunnel.
I’ll keep using it only if the other team pulls a bitch move first and wait for them to inevitably fix it.
Setting your sarcasm aside,I mean tunnel vision as in not paying attention to the map,visual and sound cues and so on. Many players set their mind on doing something and ignore anything else no matter the situation.
Marquis sniping the sentry was simply not expected, but getting up hard to reach terrain(the “backdoor” ledge) is explained in the PROLOGUE/TURORIAL so it’s clearly intended and I doubt will be “fixed”.
I also don’t know how wards relate to tunnel vision,maybe you’re just not familiar with the term, let me google it for you:
tunnel vision: (informal)the tendency to focus exclusively on a single or limited objective or view
besides,in Overgrowth it takes roughly 10 seconds or less to get to the 1st sentry. In games like LoL or DOTA it takes around 30 or more dependent on movement speed. The maps in general are a lot smaller compared to MOBAs,so I don’t see “backdooring” as an issue, since you can get anywhere on the map extremely quickly and there’s no “jungle” you can disappear into after your backdoor attempt.
In addition,hurting a sentry when it has full shields takes time(even with ISICs ult),so if your team ignores the sentries icon constantly blinking then it’s their own fault if they let it get damaged. As I said before- it’s extremely easy to push someone back from that ledge and then keep them off it once you know they’ll try it again.
One thing that should be done is give the sentry a better angle and aggression as it often ignores being shot from that place if the player hugs the wall.
Something like Marquis not being expected shows a level of incompetence by the developers that i am not willing to believe, so I will give them the benefit of the doubt and assume they meant for him to be able to do that. Even their fix for Marquis doesn’t address Sentry sniping, only head glitching.
The problem with saying people should just pay more attention to Sentry alerts is that the game constantly feeds you false alerts about the Sentry. It can tick like its being engaged and you’re standing next to it and no one is there. The game can even tell you “Sentry engaging enemies” and its not, its doing nothing. Plus as I posted earlier and you just reaffirmed, unless you give the Sentry a large portion of you to aim at, it wont even fire at you. That’s just broken design.
The same way that some pansy Marquis head glitching and sniping your Sentry makes the game and bore, backdooring the Sentry from the Thrall spawn does. Can it be countered? Yes. Is it good for the game? No, especially when not all characters can di it and the Sentry ignores you while you destroy it.
It does adress sentry sniping,the ledges will be mirrored so that the entire sentry is obscured.
not all characters can snipe,not all characters can deal a massive daamge combo and not all characters can heal. It’s just something you should be aware of- “oh,they have x character in the team,he can try to backdoor,gotta watch for that”- as long as the sentry actually attacks them of course,becauseit idly taking damage is indeed bad fro the game.
Maybe they should make it that the sentries shields return 50% of the damage to the attacking player if no minions are nearby?
So it sucks when that person single handedly takes down the sentry. Even when its Oscar mike being sneaky in the bunker. But if you are only focused on this “bitch, pansy” ‘tactic’ then you are overlooking, ignoring the lane and your teammates, and the other team should capitalize on your tunnel vision, being a man up in the team fight. Honestly, its a great place to escape a thrall gank, steal shards, and it even offers another avenue to attack the sentry. But yeah the minimap is there for a reason…
The entire solution to this is to fix the “your sentry is under fire” random mis-cues (like maybe make it take a certain amount of hits before announcing) and then, you could actually expect them to mean something.
There should be an audio cue when your sentry is under attack, you should be able to believe it’s the truth when it does.
You can still snipe the Sentry even easier via the entrance to that little room beside each first Sentry, the ones with the turret spawns inside. The entrance slopes up, you can climb it with any character, Marquis can snipe even better with more elevation.
I guess Marquis sniping the Sentry isn’t broken, just something you should expect and be prepared for. “Oh they have a Marquis”.
The focus of Incursion is the lane. Having to babysit your teams entrance to the Thrall jungle is cancerous to the objective, and boring. Plus again, the Sentry doesn’t even attack people who do it most of the time.
Sure, in a perfect MOBA mode where you ca place a ward, the Sentry fights back, and you aren’t alerted 90 times a game with bogus alerts about your Sentry, this would be a much more enjoyable tactic to counter. But that isn’t reality.
Actually having to focus on one lane and not realising that you need to watch out for certain characters like you do in other moba’s getting around defenses is boring. It becomes let’s see who wins the fight in the middle and can snowball the match first. Having extra angles of attack adds actual depth and strategic planning based on team comp.
And again in other MOBA modes you have wards you can put down, you have towers that wont fail to attack the enemy shooting it, you have reliable alerts that someone is attacking the objective. You have none of it in this game.
Two teams going toe to toe in the lane trying to out maneuver and outmatch the other team and push their minions towards the objective is infinitely more fun than most of the team doing that and one person having to hang back and periodically babysit one cave because someone wants to abuse flaws in the game.
So just finished a match on Overgrowth, enemy team had Marquis and Thorn head glitch sniping so the middle lane was a death pit for any big characters and I was ISIC. We got their Sentry down to 85 but two of our guys got D/C and during that 5 on 3 span they got our down to 60. Our guys reconnected soon after and most of the match was a stalemate. With a couple minutes left in the game I got glitch sniped by a Marquis I could not even see so I said ■■■■ it and when I respawned I pulled out the bitch move and snuck through their Thrall entrance and obliterated their Sentry with about 10 seconds left, just long enough to annihilate a Rath who came running over to see wtf was going on just after his Sentry died.
And I repeatedly killed an isic over and over again as he tried to do what you did. The second I saw our sentry taking damage I ran up to where he can backdoor. It wasn’t hard I just had to “pay attention” to the cues. It isn’t the devs fault people tunnel vision and don’t have any situational awareness.
And in other MOBAs there’s:
A) A reliable announcement when your tower is under attack.
B) An AOE where the turret WILL engage you without minions, and you cannot hurt the tower from outside this range.
C) Wards to let you keep an eye out for back-door tactics.
Backdooring works, but it’s balanced due to all three of those reasons, in this game none of them apply, you simply have to catch them on their way, or get lucky, or babysit the back door lane.
It is hard to pay attention if you’re doing something other than hanging back out of combat. There is a TON of visual noise in this game (it’s one of the biggest complaints I hear in reviews) to not have audio/visual cues which cut through the clutter about the ONLY objective that matters is just ridiculous.
No, while I’m stuck behind a Boldur shield with 3 people focusing me trying to line up a stun while keeping them from flanking me with an AOE burning on the ground, Rage animation on the screen, and Mellka poison ticking, I can’t notice a little red flashing around a green bar at the top of the screen.
It is the devs fault that
- the Sentry won’t attack people shooting it down
- the game constantly feeds you false alerts that your Sentry is taking damage
Also, you’ve mistakenly assumed I ever said it was hard to stop someone from doing this. It’s not hard. It’s just boring, and goes against the meta of the game mode.
Again, put in wards, have the Sentry actually attack people consistently when they abuse the wall hugging, and fix the game from constantly ticking on the Sentry that it’s taking damage, then we can talk about it being a viable strategy. Until then it’s a cheap tactic imho.
I have no qualms using it if the other team is doing it or if the other team has a Marquis head glitching. Otherwise I don’t use it.
That’s just a flank, the sentry shoots back if the character reveals his or herself and you should be able to notice your sentry being taken out.
The Sentry only shoots back if you exit the cave and give it a huge target. Otherwise you can sit and destroy the half of its body you can see from inside the cave risk free. It’s broken.