**THIS IS A PORT OF @Sljm’s KRIEG MELEE FORMULA. NOT MY WORK!**

This was found by @IdlePhantom hidden as a screenshot of the old forum original post. The actual original link is dead.

This appears to be the Krieg melee calculation. I thought you might want to put it in your Community guide since people continue to misrepresent how it works ( so did I, briefly… )

My testing this evening has revealed Krieg’s damage equation for melee strikes.

Krieg has the same base melee damage as all other vault hunters. It follows this equation :

**Base = 20 * 1.13^Level**

Krieg gets a percentage melee damage bonus based on his level. It follows this equation :

**KriegBonus = ( 1.6% * Level ) -20%**

It reaches 50% at level 44. At 61, it’s 77.6%. This bonus doesn’t apply when using a weapon with a bayonet. It works differently than a bayonet however, as it’s applied to his Base Melee BEFORE roid is taken into account. The same is true for Buzzaxe Rampage.

If no bayonet while *not* in Buzzaxe Rampage :

**(( Base * (1 + KriegBonus)) + Roid ) * ( 1 + sum of melee bonuses from skills )**

*With* bayonet while *not* in Buzzaxe Rampage :

**( Base + Roid ) * ( 1 + Bayonet ) * ( 1 + sum of melee bonuses from skills )**

Buzzaxe Rampage ( bayoneted weapons are unequipped so don’t factor in at all ) :

**(( Base * 5 * ( 1+ KriegBonus )) + Roid ) * ( 1 + sum of melee bonuses from skills )**

Release the Beast’s melee damage bonus is added to the other melee bonuses you might have ( sum of melee bonuses from skills ), rather than to the bonus from Buzzaxe Rampage ; which means it applies to Roid damage while the base Buzzaxe Rampage and Krieg’s scaling bonus don’t. That makes that skill all the more appealing, don’t you think?

I didn’t find any quirky examples like Backstab or Ambush for Krieg. All of his bonuses are added together and then applied.

Thrown axe damage is roughly 60% of the damage you would be doing with a melee strike.

Ed : @Singlestone kindly provided a calculator