Just wanted to give a heads up that KU’s heal aura (helix R5) still doesn’t function properly when refreshing itself. It procs successfully for your first minion kill, but only the visuals refresh and persist if you continue to further kill minor enemies while the healing of the aura does not. I worry that the same bug exists for KU’s other aura but testing such a thing is beyond me.
On a different note, I’ve noticed that caldarius’s level nine mutation states that it increases all flashbang damage, but it in fact only increases the skill’s impact damage and not the bleed. Was this intentional? Not a game breaker but it makes the option not worth taking. While I’m here, there’s also a bug where occasionally after ko’ing an enemy with dash, his melee will no longer function properly (only hitting once with a constrained swing) until he either teleports or you activate dash again.
And, on a last note, has there ever been an acknowledgement about caldarius’s inability to double jump after walking up a short incline? I feel like this may be the most technically complicated problem as I’ve no idea what could cause it in the background, but it has annoyed me since the game released and seems to have no ulterior purpose whatsoever.