Large damage needs to be telegraphed better

At the moment I really can’t tell a difference if I receive 20 damage or 50. I’ve also seen other players take fights head on after receiving large amounts from me and I often wonder if they know how low on health they really are. Seeing that the starting rocket launcher does 50 damage on direct hit (making it a two shot kill), the visual for damage received should inform the player that their next received hit could potentially end them.

In a small but secondary feedback: the health restores on the maps are placed very close together making it easy to farm them and maintain map control.